Game-related ramblings.

Tag: Indie Time

Indie Time: Rock of Ages

The next indie game on my list is Rock of Ages, by ACE Team. They’re the Chilean studio who made the bizarre first-person brawler Zeno Clash, which I can wholeheartedly recommend. Rock of Ages is a bit different though. It’s a game about rolling giant boulders down tracks in order to smash the gates of your opponent’s castle. Between rolling, you and your opponent hastily construct defenses, manned by little 2-D cut-out soldiers clearly inspired by Terry Gilliam’s Monty Python animations. Oh, and you do all this while traveling through five distinct periods of art history.

Video games are amazing.

Indie Time: Trine

With the recent release of Trine 2, I figured it was time to play the original, which I’d been meaning to get to for some time. It’s made by the Finnish studio Frozenbyte, known for their excellent top-down shooter Shadowgrounds, and has been getting great press.

It’s easy to see why. The game looks gorgeous and has a great central concept: three characters, the Thief, the Wizard, and the Knight, have their souls intertwined by the artifact known as the Trine. They are merged into one being, with the player able to morph into each character at will. The game itself is a 2-D platformer set in a 3-D world, with various physics-based obstacles and puzzles that must be overcome by using each character’s unique abilities. The thief has a bow and a grappling hook, the wizard can conjure up objects to use as stepping stones as well as levitate certain obstacles out of the way, and the knight can smash skeletons and certain objects with his weapon or block projectiles with his shield.

Indie Time: Hammerfight

In between penning the epic Saga of Urist Redbeard, I’ve managed to find a little time to continue my indie game stint. Having finished LIMBO and Bastion, the next game on my list was Hammerfight, a game by Konstantin Koshutin and KranX Productions.

I’d actually played a demo of Hammerfight several years ago, back when it was called Hammerfall. I presume the name was changed to avoid any confusion with Bethesda’s Elder Scrolls games, in which there is a province called Hammerfell. Anyway, I was impressed by the core mechanic in Hammerfight which is, as far as I know, completely original. A 2D side-view game, Hammerfight puts the player in control of a flying machine, which is moved around the screen by moving the mouse. Strapped to said machine is some manner of melee weapon: a flail, hammer, sword or similar. By flying the machine around with the mouse, the player must swing the weapon, gather momentum, and then strike enemies with it. It makes more sense in motion, and can be seen much more easily in a gameplay video like this one.

I finally got a copy of the full game as part of the Humble Indie Bundle 3 (sadly no longer available, but you can still buy Hammerfight on Steam) and played through it. Here’s what I think!

Technically Not Indie Time: Bastion (part 2)

[Read part one here]

I have now finished Bastion, and my opinion of the game has only improved. The second half did not disappoint and the ending is one of the best I’ve seen in a long time. I recommend it in the highest terms. After I finished the game I read some pieces that others had written about it and was surprised to find that many players are turned off by the graphical style. I personally think Bastion is gorgeous, but if you are not a fan of the visuals I strongly urge you to try the free demo available on Steam (you can also purchase the full game there). It seems that many players who did not think they would like the game based on its looks actually ended up loving it.

I’m going to spend some time discussing the game’s narrative design, which I will try to keep as spoiler-free as possible. But the main point is that if you haven’t played Bastion yet, you really should. Here’s that Steam link again. You can also play the game on Xbox Live Arcade.

OK, let’s talk about the narrative.

Technically Not Indie Time: Bastion (part 1)

After finishing LIMBO (read about it here), the next game on my list was Bastion, the first title from Supergiant Games. Bastion is technically not an indie game, as it is published by Warner Bros. Interactive Entertainment (I am defining “indie” as “self-published”). It was, however, in development long before that deal was signed, and most of the press is treating it as an indie title.

I’ve been excited about Bastion for a while, after hearing about it while it was still in development. In addition to some gorgeous visuals, it has an intriguing cowboy western vibe, complete with a narrator who sounds like the old, sage mentor of a young gunslinger in a western film. Released back in July on Xbox Live Arcade and in August for PC via Steam, I have only now started playing. It’s a bit longer than LIMBO, and I estimate I’m only halfway through, but I’ve seen enough to give some of my thoughts on the game.

Indie Time: LIMBO

Well, I successfully finished the Shivering Isles expansion pack for Oblivion (it’s good!), and I did it before Skyrim, the next installment of the series, is released. But an unintended side effect is that I now need a break from epic fantasy role-playing games, meaning I will hold off on starting Skyrim for a bit. Instead, I thought it was an ideal time to play through some of the indie games that I’ve been collecting, but haven’t had time to play yet. First up: LIMBO, from Danish developer Playdead.

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