Game-related ramblings.

Month: November 2025

Console History: Golvellius: Valley Of Doom

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

We are finishing up another detour from our nominal timeline in this series. The farthest we’ve reached is Phantasy Star II, the first true 16-bit console role-playing game, which released on March 21, 1989 in Japan. Then I took a detour to play some games I’d missed, namely Glory of Heracles: The Labors of the Divine Hero, Bionic Commando, and Valkyrie no Densetsu. We should have been all caught up after that, but then I found another game I’d missed: Golvellius, which was originally released by Compile in April 1987 for the MSX home computer in Japan, placing it between The Goonies II and Rygar in our timeline (I think… I couldn’t find the exact day of the release, so it might have been after Rygar). Sega licensed the game in 1988, bringing a remade version with a totally new world layout — now with the “Valley of Doom” subtitle — to their Master System console on August 14, 1988 in Japan, and December 1988 in the US. So this isn’t some semi-obscure Japan-only game that I had never heard of, like Glory of Heracles or Valyrie no Densetsu. Nor is it a game I knew about but thought was out of scope for this series, like Bionic Commando. No, it’s nothing less than Sega’s answer to The Legend of Zelda. I have no idea how I missed it.

Keeping Score: Between Horizons

This is Keeping Score, a series about games and their soundtracks. As always, you may click on images to view larger versions.

Astute readers may remember that my partner and I have been enjoying playing detective games together. Specifically, we enjoyed the sublime Return of the Obra Dinn, and The Case of the Golden Idol, both of which offer satisfying detective puzzles to solve that work well for two people playing as a team. I then looked into other, similar games we might play next, and drew up a shortlist. Then I got completely distracted when I saw GOG offering a sale on “detective pixel art games”, and ended up nabbing a couple of titles I’d never heard of before. We decided to try one of them: Between Horizons, by DigiTales Interactive. It casts players as Stella, the young chief of security on board the starship Zephyr, as she investigates a series of crimes.

Scratching That Itch: Obachan Panic!

This is the two hundred twenty-sixth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred twenty-sixth random selection from the itch.io Bundle for Racial Justice and Equality is asking us why we never call. It’s Obachan Panic!, by flyaturtle, and its tagline in the bundle reads:

The TTRPG where grandmas and aunties save the world!

They came to gossip and save the world, and they’re all out of gossip… wait, out of gossip!? Time to panic!

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