Game-related ramblings.

Month: April 2018

The Future Sound Of Mushroom 11

As always, you may click on images to view larger versions.

When I first heard about Mushroom 11, I was intrigued by its core concept: players control a strange amoeba-fungus creature by erasing it, using a glorified version of the eraser tool found in most graphics editing software. Erasing the creature causes it to regrow itself from the opposite side, so the creature can be made to move around and change shape. A puzzle platform adventure based on this idea sounded interesting. But what really got my attention was when I watched a trailer and recognized the music. It was The Future Sound of London, one of my favorite electronic music artists. Some quick searching online revealed that The Future Sound of London provide the entire score for the game, mostly in the form of previously released tracks, but also with a few that can’t be found elsewhere.

Well, then.

The Complete Infernal Medicine

At long last, the epic Solium Infernum diary known as Infernal Medicine is complete! There are links to each portion of it below. I’d like to extend the warmest thanks to my contributors Anonymoeba, Baleygr, and Codename Duchess for making this possible. They are fine, upstanding citizens… er, I mean vile, conniving fiends.

Part 1 (Turns 1-10)
Part 2 (Turns 11-20)
Part 3 (Turns 21-30)
Part 4 (Turns 31-40)
Part 5 (Turns 41-49 and the epilogue)

Solium Infernum is available directly from developers Cryptic Comet. If you like what you see, and you think you’re ready to step into the inferno, drop me a line and I’ll be happy to host a new game.

Read on for a few (spoiler-free!) final thoughts on Infernal Medicine.

Infernal Medicine: Another Solium Infernum Diary (part 5)

Readers unfamiliar with Solium Infernum may wish to read my original post about the game, as well as my first, massive Solium Infernum diary, Hell Or High Water, before continuing. And you should definitely read part 1, part 2, part 3 and part 4 of Infernal Medicine to get up to speed. Lastly, as always, you may click on images to view larger versions.

Last time, Hell was rocked by scandal. First, Kivah made an audacious and unexpected move: a suicide run at Pandemonium, using the Orb of Oblivion to level the capital city. The Infernal Conclave survived, but now no one can try to take the throne by force. Kivah was excommunicated for his crimes, and Anonymoeba and Baleygr moved in to conquer his holdings. Baleygr lost his legion to ill luck in combat, and Anonymoeba took it all, banishing Kivah to the Abyss. Later, Codename Duchess managed to win a second vendetta against Anonymoeba, one that they had mutually agreed to via a behind-the-scenes deal. On turn 39, Codename Duchess revealed his Playing For Keeps perk (conspicuously not reported by Anonymoeba’s spies) by declaring Blood Feud on Anonymoba with only two (instead of the usual three) vendetta victories under his belt. He held initiative advantage, so there was nothing Anonymoeba could do, and on turn 40 Codename Duchess captured Anonymoeba’s stronghold, banishing him to the Abyss.

Only four archfiends remain.

Codename Duchess is poised to take Anonymoeba’s former territory and Places of Power, which include those that used to belong to Kivah. But Baleygr, who had all but given up on the game, saw another chance to capture some of Kivah’s old Places of Power. And the Magistrate’s plan to win through wealth is finally paying off; he’s taken the lead in Prestige. But he’s been hit with curses and thievery from Beowulf, including the theft of his star duelist praetor, Morax. Now The Magistrate faces a duel against his former champion, but he’s sending in Vassago, a praetor he stole from Anonymoeba (before his banishment) and trained with powerful combat moves.

Here is what happened.

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