Game-related ramblings.

Month: March 2015

Return To The Witcher 2 Successful

As always, you can click on images to view larger versions. Also, if you are considering playing The Witcher 2, I recommend the original Polish voices with subtitles. They’re just better.

After my first post chronicling my return to the Witcher 2, I imagined I’d have two more, one for each of the two remaining Chapters in the game. But after I finished Chapter 2 I just kept on going, and I’ve now finished the game. Now that I’ve seen both sides of the story, I can write my thoughts on the game as a whole.

If you’re unfamiliar with The Witcher games, you should read my posts about the first game before reading this. And, of course, you should read my earlier post discussing my thoughts on the Prologue and first Chapter of The Witcher 2.

Crossing the Streams: CrossCode Demo (And Crowdfunding)

As always, you can click on images to view larger versions.

I’ve already mentioned that my playthrough of The Witcher 2 had been stalled by some hardware issues. Those have been solved, and I’ve actually finished the game now, but simply can’t find the time to finish writing about it. I’ll get to it eventually. In the meantime, I wanted to share the most excellent demo for CrossCode, an old-school-styled action role-playing game currently seeking funding on IndieGoGo.

Before going any further, I should state that while the graphical style of the game looks a lot like RPG Maker, CrossCode is definitely not a traditional tile-based Japanese-style role-playing game. It’s a true action role-playing game, playing more like Zelda or Secret of Mana than Final Fantasy. It also looks much cooler in motion than in still screenshots, so you might want to check out some of the cool animated gifs on the IndieGoGo page.

Roguelike Highlights: Dungeonmans

Readers unfamiliar with roguelikes may wish to read my introduction to the genre, and possibly browse some of the other highlights. Also, as always, you can click on images to view larger versions.

About a year and a half ago, I wrote a quick post calling attention to the Kickstarter campaign for Dungeonmans, a graphical roguelike with a decidedly humorous tone. Well, the campaign was a success and the game has now been out for a few months. I took a look, got sucked into playing a bunch of characters, and finally managed to win a game (although there’s plenty of room for more replays). Now I’m telling you about it.

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