Game-related ramblings.

Month: November 2014

Six-Sided Sadism: Super Hexagon

You can click on images for even bigger hexagons.

When I started this blog over three years ago, I hadn’t intended to only write about PC games. I figured I’d throw a few board games in there, along with any other interesting games I came across. But PC games are what I spend most of my time playing, so I never got around to writing about anything else. It’s high time to break that trend. Recently I’ve been playing games on my phone a lot more often, so I figured I’d highlight the first game I ever bought for it: Super Hexagon by Terry Cavanagh.

It’s About Windowsills: Windosill

As always, you can click on images to view larger versions.

I wonder if the experience of playing with toys on a windowsill is a universal one. Windowsills hold a particular appeal for this purpose. The wide, shallow space evokes a stage, upon which any manner of drama or comedy can be enacted — or indeed, for those of the right age, a side-scrolling video game, offering action or calm exploration depending on one’s mood. And the window itself is (literally) a portal, through which the imagination can conjure anything.

But windowsills are hardly ubiquitous. Not all homes have windows with sills, especially when considering architecture of the non-Western persuasion, and of course there are many people who are not lucky enough to enjoy their own home at all. Would the idea of playing on a windowsill then be foreign? And what about members of the youngest generation, who are growing up in a world of smartphones and other electronic devices, for whom play may take a very different form? Would they still want to play with actual, physical toys, on a physical windowsill? Is there something innate in the windowsill’s appeal, that anyone would understand?

Windosill, by Vectorpark, is a game about playing with toys on windowsills.

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