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Tag: Infernal Medicine

The Complete Infernal Medicine

At long last, the epic Solium Infernum diary known as Infernal Medicine is complete! There are links to each portion of it below. I’d like to extend the warmest thanks to my contributors Anonymoeba, Baleygr, and Codename Duchess for making this possible. They are fine, upstanding citizens… er, I mean vile, conniving fiends.

Part 1 (Turns 1-10)
Part 2 (Turns 11-20)
Part 3 (Turns 21-30)
Part 4 (Turns 31-40)
Part 5 (Turns 41-49 and the epilogue)

Solium Infernum is available directly from developers Cryptic Comet. If you like what you see, and you think you’re ready to step into the inferno, drop me a line and I’ll be happy to host a new game.

Read on for a few (spoiler-free!) final thoughts on Infernal Medicine.

Infernal Medicine: Another Solium Infernum Diary (part 5)

Readers unfamiliar with Solium Infernum may wish to read my original post about the game, as well as my first, massive Solium Infernum diary, Hell Or High Water, before continuing. And you should definitely read part 1, part 2, part 3 and part 4 of Infernal Medicine to get up to speed. Lastly, as always, you may click on images to view larger versions.

Last time, Hell was rocked by scandal. First, Kivah made an audacious and unexpected move: a suicide run at Pandemonium, using the Orb of Oblivion to level the capital city. The Infernal Conclave survived, but now no one can try to take the throne by force. Kivah was excommunicated for his crimes, and Anonymoeba and Baleygr moved in to conquer his holdings. Baleygr lost his legion to ill luck in combat, and Anonymoeba took it all, banishing Kivah to the Abyss. Later, Codename Duchess managed to win a second vendetta against Anonymoeba, one that they had mutually agreed to via a behind-the-scenes deal. On turn 39, Codename Duchess revealed his Playing For Keeps perk (conspicuously not reported by Anonymoeba’s spies) by declaring Blood Feud on Anonymoba with only two (instead of the usual three) vendetta victories under his belt. He held initiative advantage, so there was nothing Anonymoeba could do, and on turn 40 Codename Duchess captured Anonymoeba’s stronghold, banishing him to the Abyss.

Only four archfiends remain.

Codename Duchess is poised to take Anonymoeba’s former territory and Places of Power, which include those that used to belong to Kivah. But Baleygr, who had all but given up on the game, saw another chance to capture some of Kivah’s old Places of Power. And the Magistrate’s plan to win through wealth is finally paying off; he’s taken the lead in Prestige. But he’s been hit with curses and thievery from Beowulf, including the theft of his star duelist praetor, Morax. Now The Magistrate faces a duel against his former champion, but he’s sending in Vassago, a praetor he stole from Anonymoeba (before his banishment) and trained with powerful combat moves.

Here is what happened.

Infernal Medicine: Another Solium Infernum Diary (part 4)

Readers unfamiliar with Solium Infernum may wish to read my original post about the game, as well as my first, massive Solium Infernum diary, Hell Or High Water, before continuing. And you should definitely read part 1, part 2 and part 3 of Infernal Medicine to get up to speed. Lastly, as always, you may click on images to view larger versions.

Things are heating up in Hell. Last time, The Magistrate’s plans to win by being the richest archfiend around hit a snag when Beowulf cursed his praetor Morax, temporarily blocking his special combat moves just before his duel with Anonymoeba’s champion. Anonymoeba began to focus on secret objectives, and opened a dialogue with Codename Duchess to end hostilities so he can direct his aggression at Kivah and The Magistrate. Codename Duchess continued his attempts to win two vendettas against the same archfiend, so he can use his Playing For Keeps perk to claim Blood Feud and eliminate them from the game. So far, he’s managed one win against Anonymoeba. And Baleygr, who has a huge territory but lower income, planned an eventual assault on the Pit of Tartarus, the last remaning unconquered Place of Power on the map. His plan involves some diplomatic action against The Magistrate.

Here is what happened.

Infernal Medicine: Another Solium Infernum Diary (part 3)

Readers unfamiliar with Solium Infernum may wish to read my original post about the game, as well as my first, massive Solium Infernum diary, Hell Or High Water, before continuing. And you should definitely read part 1 and part 2 of Infernal Medicine to get up to speed. Lastly, as always, you may click on images to view larger versions.

Six archfiends wish to ascend the throne in Hell. Four of them are chronicling their schemes here. The story so far: Codename Duchess has been trying to win vendettas against other archfiends so he can take advantage of his Playing For Keeps perk, which lets him claim Blood Feud — an all out war — after only two vendettas, instead of the normal three. He failed in a vendetta against Beowulf, but managed to start a new one against Anonymoeba. Anonymoeba has struck a balance between expansion and boosting his own power, using his Seer perk to learn secrets about his opponents. His spies, however, conspicuously failed to mention Codename Duchess’ Playing For Keeps perk. As Codename Duchess’ vendetta began, Anonymoeba used his personal legion’s Mountain Walk ability to strike at Codename Duchess’ tail and steal a Place of Power from him.

Baleygr has been expanding aggressively, claiming vast tracts of territory with his legions that grow in power as his own archfiend’s power grows, thanks to his Master Archer and Master of the Sword perks. He’s just managed to start a vendetta with The Magsitrate. The Magistrate hasn’t expanded at all, instead focusing on getting as rich as possible. But his praetor Morax did (barely) manage to win a duel against Kivah’s praetor Haagenti, and he hired the expensive and powerful Sons of Typhon to try to defend against Baleygr. At the same time, he played the Infernal Perfidy event, which sent the Infernal Inquisition through Hell, killing every legion that wasn’t a personal guard and disrupting everyone’s battle plans.

Here is what happened.

Infernal Medicine: Another Solium Infernum Diary (part 2)

Readers unfamiliar with Solium Infernum may wish to read my original post about the game, as well as my first, massive Solium Infernum diary, Hell Or High Water, before continuing. And you should definitely read part 1 of Infernal Medicine to get up to speed. Lastly, as always, you may click on images to view larger versions.

Six archfiends are vying for control of Hell. Four of them are chronicling their machinations here. Last time, Baleygr had rapidly expanded his territory but feared he could not muster the resources to take advantage of his perks, which strengthen his legions as his own archfiend’s power increases. Anonymoeba spent time growing his own powers, drew his first secret objective, and was racing Baleygr for access to the high-value Place of Power known as the Pit of Tartarus. The Magistrate was biding his time, trying to accumulate as much money as possible. And Codename Duchess had established early military strength, engineered a little war against Beowulf with the hope of eventually claiming a Blood Feud, and given the order to attack.

Here is what happened.

Infernal Medicine: Another Solium Infernum Diary (part 1)

Readers unfamiliar with Solium Infernum may wish to read my original post about the game. And you should probably read my first, massive Solium Infernum diary, Hell Or High Water, before continuing. Lastly, as always, you may click on images to view larger versions.

Apparently, one absurdly long and detailed Solium Infernum diary was not enough. No, we felt the need to chronicle the game that followed, this time including the perspectives of several of the archfiends vying for control of Hell, not just my own. So I’m not going to go into the full level of detail that characterized Hell Or High Water. This account will stick to only the most important events, but by detailing the unfolding secret schemes of four archfiends in parallel, it should be a great demonstration of why Solium Infernum is so compelling. It should also, if you’ll excuse the pun, be entertaining as hell. Thanks to my erstwhile opponents and contributors Baleygr, Anonymoeba, and Codename Duchess for making this possible!

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