Waltorious Writes About Games

Game-related ramblings.

Scratching That Itch: MonGirl Tile

This is the two hundred eleventh entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred eleventh random selection from the itch.io Bundle for Racial Justice and Equality has unleashed a horde of monster-girl hybrids upon us. It’s MonGirl Tile, by Xexus, and its tagline in the bundle reads:

Fight against cute monster girls in this territory control card game!

That’s right, readers. The monster girls want… to play cards.

Keeping Score: Slave Zero

This is Keeping Score, a series about games and their soundtracks. This entry qualifies as an honorary member of the History Lessons series too. As always, you may click on images to view larger versions.

When I first started the Keeping Score series, I viewed it as one way to sort through my massive backlog of games. I figured that instead of looking through the entire thing for something to play, I could pick games for which I also had their soundtracks, and write about them both. Before long, however, the series became a place to catch any particularly cool soundtracks I’d stumbled upon, from games I’d played for entirely separate reasons. I’ve been wanting to get back to the original spirit of the series, though, and have finally done so with Slave Zero.

Released in 1999 for Dreamcast and PC by Infogrames North America (formerly Accolade), a year before they were fully absorbed into French firm Infogrames, Slave Zero is an action game about a giant robot attacking a massive cyberpunk megacity. I played a demo of it back then, in the era when demos came on CDs bundled with game magazines, and I thought it was cool, but not cool enough to spend my limited game-buying budget on. The press seemed to agree, giving the game middling reviews. Yet, it stuck in my memory. When it was released on GOG, I picked it up, but didn’t play it right away. When I started the Keeping Score series I noted that GOG’s version of Slave Zero includes its soundtrack, and I considered playing it for the series, but got distracted by other games instead. Now, I decided to go for it.

Scratching That Itch: Falling Skies

This is the two hundred tenth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred tenth random selection from the itch.io Bundle for Racial Justice and Equality is sending a fleet of spaceships to oppose us. It’s Falling Skies, by Ironmonger Games, and — like the last entry — is ruining my intro format by not having a tagline in the bundle at all.

Scratching That Itch: Fairyland Familiars Coloring Book

This is the two hundred ninth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred ninth random selection from the itch.io Bundle for Racial Justice and Equality is asking us to get colorful. It’s Fairyland Familiars Coloring Book, by Innokas Media, and it’s messing up my intro formatting by having no tagline in the bundle at all.

Scratching That Itch: 盆栽 カレンダー (BONSAI CALENDAR)

This is the two hundred eighth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred seventh random selection from the itch.io Bundle for Racial Justice and Equality would like to help us take care of our bonsai tree. It’s 盆栽 カレンダー (BONSAI CALENDAR), by Josh Benavente, and its tagline in the bundle reads:

A piece of software that helps one take good care of his/her bonsai tree.

I do not own a bonsai tree. Please keep that in mind, reader.

Scratching That Itch: Bonbon

This is the two hundred seventh entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred seventh random selection from the itch.io Bundle for Racial Justice and Equality is toddling into view, saying hello to each of its toys. It’s Bonbon, by Aetheric, and its tagline in the bundle reads:

A short horror story, about your childhood.

It’s about a childhood, for sure. Just not mine.

History Lessons: Out Live

Other History Lessons posts can be found here. If you’re looking specifically for console games, those are here. As always, you may click on images to view larger versions.

Reader, we are back on our nominal timeline for this series once more. In fact, this is the entry that sent me on my latest detour, investigating other Japanese-only games that were translated by the team at Nebulous Translations: Getsu Fuuma Den, Star Cruiser, and Shiryou Sensen: War of the Dead. Now I’m back to Out Live by Sunsoft, a grid-based mecha dungeon crawler role-playing game that released in Japan on March 17, 1989 for the PC Engine. That puts it almost two months after Clash At Demonhead in our timeline. It was never officially localized in English, but thankfully I was able to use the fan translation from Nebulous Translations to play it.

Scratching That Itch: By Your Side

This is the two hundred sixth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred sixth random selection from the itch.io Bundle for Racial Justice and Equality is gazing at us with loving eyes. It’s By Your Side, by Takafumi, and its tagline in the bundle reads:

Live a daily life of love!

This one is very lovey-dovey.

Scratching That Itch: Ecchi Sketch: Draw Cute Girls Every Day! (All Ages Ver)

This is the two hundred fifth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred fifth random selection from the itch.io Bundle for Racial Justice and Equality is very excited about drawing cute girls romancing each other. It’s Ecchi Sketch: Draw Cute Girls Every Day! (All Ages Ver) by NewWestGames, and its tagline in the bundle reads:

Cute lesbian fun in Ecchi Sketch: Draw Cute Girls Every Day!

I can confirm that this is, indeed, a cute game about lesbians.

The Case Of The Golden Idol Is Another Great Game For Collaborative Detective Work

This post is part of the Keeping Score series about games and their soundtracks. As always, you may click on images to view larger versions.

Long time readers may remember that I wrote about Lucas Pope’s Return of the Obra Dinn about a year ago. Specifically, I wrote about the experience of playing it with my partner, who is less well versed in games than I, and how it served as an excellent introduction to games. We enjoyed its intricate puzzle-like mystery so much, we looked into other games that might offer similar deduction puzzles. A kind reader suggested The Case of the Golden Idol by Color Gray Games — although mistakenly referred to it as The Curse of the Golden Idol, a mistake I keep repeating as I write this. It was inspired by Return of the Obra Dinn, and it got a lot of praise from the press, so it seemed like a good choice. But then we got distracted. Now we’ve finally given The Case of the Golden Idol a try, and I’m happy to report that it not only offers some quality detective work, it may be an even better introduction to games.

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