Game-related ramblings.

Month: May 2018

Going Inside

As always, you may click on images to view larger versions.

Inside is Danish developer Playdead’s follow-up to Limbo, which was released way back in 2010. I wrote about Limbo in the early days of this blog. Looking at that now, I see that I honored the stylized all-caps naming for that game, but I cannot bring myself to do so here, for Inside or Limbo. Sorry.

Inside has obvious similarities to Limbo. In both games, players control a small boy in a dangerous and creepy environment, presented through highly stylized art. Inside has evolved that artistic style, translating the visuals into a 3D, flat-shaded style that is predominantly — but unlike Limbo, not entirely — monochrome. The boy is also more realistically proportioned this time around, without the exaggerated large head from Limbo. But the art is similar enough to be recognizable, and in both games the boy begins in dark woods, with no explanation. Players can move left or right, jump, and perform context-sensitive interactions with the environment, and must use these simple controls to explore and survive.

The Mysteries Of Superbrothers: Sword and Sworcery EP

As always, you may click on images to view larger versions.

Superbrothers: Sword and Sworcery EP is one of those games that I picked up not long after release but never got around to playing, until now. Its distinctive art style made an impression on me at the time, and I recall seeing lots of discussion surrounding it after its 2011 release, but somehow I never read much about it, and when I finally decided to play it I went in knowing almost nothing. Having everything be a surprise was a real pleasure, so I have tried to write about it without revealing too much.

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