Game-related ramblings.

Month: August 2020

Return To Hell With Another Solium Infernum Diary

Some readers may recall that I’ve been playing a lot of Solium Infernum, going so far as to write a few diaries of games, including one that enlisted three other players to offer their perspectives. Well, I may have taken a break from writing about Solium Infernum recently but I haven’t stopped playing it, and after a recent game concluded, several players decided to write up a new diary. I was happy to contribute, although I’m not hosting it this time, instead it’s up over on the Bumbling Through Dungeons blog. I played as the archfiend known as Richard. Use the links at the top to move between the four parts and the epilogue. This diary has the advantage of being significantly less wordy than mine are, so it won’t take an absurd amount of time to read. I think it came out quite nicely, if I may say so myself. A big thanks to Mark for organizing and hosting it!

If you want to read more of my writings on Solium Infernum, they can all be found here. If you think you might want to try Solium Infernum yourself, the best place to find other players these days is the Solium Infernum Discord server. The game itself is available directly from developers Cryptic Comet.

Scratching That Itch: Conversations With My Anxiety

This is the eighteenth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1704 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,175,279.81 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our next random selection from the itch.io Bundle for Racial Justice and Equality is Conversations With My Anxiety, by Digital Daydream. Its tagline in the bundle reads:

A short visual novel about a first date where the player must come face to fa…

Hmm, I wonder what the player must come face to face with? The suspense is making me a little anxious…

Scratching That Itch: Slayers

This is the seventeenth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1704 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,175,279.81 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

It’s time for another random selection from the itch.io Bundle for Racial Justice and Equality. That selection is Slayers, by Gila RPGs. Its tagline in the bundle reads:

Monster hunting RPG set in a haunted city.

Fun fact: haunted cities are the best cities.

Scratching That Itch: Steal This Game! Rebels & Renegades

This is the sixteenth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1704 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,175,279.81 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

The random numbers have spun up once again, selecting an entry from the itch.io Bundle for Racial Justice and Equality for us. This time it’s Steal This Game! Rebels & Renegades by theivorytowercrumbles. Its tagline in the bundle reads:

Become a thief, make a crew, change the world.

Yeah, all three of those things sound like things I’d be into.

Scratching That Itch: Aerocraft

This is the fifteenth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1704 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,175,279.81 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Next up in our random perusal of the itch.io Bundle for Racial Justice and Equality is Aerocraft, by Dorian Beaugendre and rackover. Its tagline in the bundle reads:

Free flight in an infinite space

Let’s get infinite.

Scratching That Itch: Miasma Caves

This is the fourteenth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1704 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,175,279.81 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our next random selection from the itch.io Bundle for Racial Justice and Equality is Miasma Caves, by Windy Games. Its tagline in the bundle reads:

Explorative action-adventure through caves to find the source of the Miasm…

The character limit cuts it off there, but I’m pretty sure it was going to say “Miasma.”

An Updated Approaching Infinity Is Out Now On Steam Early Access

Well, this was a welcome surprise! Long time readers may remember that I quite liked the space exploration roguelike Approaching Infinity; I wrote about it shortly after its initial release, and then again once I’d tried out its v1.3 update. The biggest problem with the game was that it was stuck with niche wargame publisher Shrapnel Games, so it was only available direct from their site with a high price tag, greatly limiting the number of players it could reach. Well, no longer! Developer Ibology has re-acquired the rights to the game, and has brought an updated version to Steam Early Access. The new version now appears in full widescreen 1080p resolution, instead of the rather low original resolution, and also features a redesigned user interface, new quests and procedural generation algorithms, and many more additions planned during its stint in Early Access. Since the original version was already great, now is an excellent time to check out the game.

I haven’t had a chance to play the new version yet, but I certainly intend to and will be sure to share my thoughts on it here. If you’re curious, check my earlier posts about the original version, and visit the Steam page for more info. And stay tuned for more writing about the game here!

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