Game-related ramblings.

Month: December 2025

Keeping Score: 140

This is Keeping Score, a series about games and their soundtracks. This particular entry is an honorary member of the Rainbow In The Dark series about games that actually contain colors. As always, you may click on images to view larger versions.

I’ve had 140 in my library for a while. I read a review over at Rock, Paper, Shotgun back in 2013 when Carlsen Games released 140, and must have picked it up not long after. It’s sat in my backlog ever since, near the top due to its numeric name, and many a time I’ve pondered playing it, only to pass it over in favor of something else. But I always kept it in the back of my mind for a Keeping Score post, because not only did my copy come with the soundtrack included, but 140 is itself a musical game, concocting platforming challenges in time to its pulsing techno beats and big synthesizer hits. I suspect, in fact, that the title refers to a tempo of 140 beats per minute. It’s also a very colorful game, constantly shifting palettes for its minimalist artwork, making it worthy of my Rainbow In The Dark series as well.

Scratching That Itch: Quench

This is the two hundred twenty-seventh entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred twenty-seventh random selection from the itch.io Bundle for Racial Justice and Equality has set out on a pilgrimage. It’s Quench, by mightyyell, and its tagline in the bundle reads:

Change the environment to guide herds of animals and restore their home i…

Move over, Herdling, we’ve got another herd-based contender here!

Console History: Makai Hakkenden Shada (Shada, Legend Of The Eight Dogs Of Hell)

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

We’ve just completed a detour from the nominal timeline for this series. Having reached Phantasy Star II which released on March 21, 1989 in Japan, I went back to play several games I’d missed or passed over: Glory of Heracles: The Labors of the Divine Hero, Bionic Commando, Valkyrie no Densetsu, and (jumping backwards again) Golvellius: Valley of Doom. Now we’re all caught up, and proceed to April 1, 1989, when Data East released Makai Hakkenden Shada in Japan for the PC Engine. It was never localized in English, so I turned to a fan translation from cabbage, Shubibiman and onionzoo.

I’m glad I did the detour, because Data East also developed Glory of Heracles, making for a nice comparison. Unfortunately, Makai Hakkenden Shada doesn’t fare well in that comparison.

Powered by WordPress & Theme by Anders Norén