Game-related ramblings.

Month: July 2022

Hitting The Road Again In Tales Of Illyria: Beyond The Iron Wall

As always, you may click on images to view larger versions.

About eight months ago, I wrote about Tales of Illyria: Fallen Knight, a mobile role-playing game that hit upon a surprisingly effective combination of classic fantasy tactical combat and the travel simulation mechanics from The Oregon Trail. It’s a game where stocking up on food and water and training in foraging and hunting skills is just as important as equipping the party with the best weapons and armor, and most of the time is spent traveling along various roads, dealing with random events as they occur. This is not something I expected to work, but it does. Really well. Enough so that I was excited to try the next game in the trilogy, Tales of Illyria: Beyond the Iron Wall. The road was calling me once again.

Scratching That Itch: The Goose Of Grillner Grove

This is the one hundred thirty-third entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our next random selection from the itch.io Bundle for Racial Justice and Equality has announced itself with a horrible “HONK”. It’s The Goose of Grillner Grove, by Jenn Martin, and its tagline in the bundle reads:

A tabletop RPG about a goose, and the townsfolk it terrorizes.

I know what you are thinking, and I will tell you now: no, you cannot play as the goose. Well, not directly, anyway.

Scratching That Itch: 64px Textures/Tilesheet

This is the one hundred thirty-second entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Another random selection from the itch.io Bundle for Racial Justice and Equality is plastering itself all over some low poly 3D geometry. It’s 64px Textures/Tilesheet, by thatguynm, and its tagline in the bundle reads:

a 64px texture set perfect for 3d games!

You heard thatguynm… it’s perfect.

Scratching That Itch: Gondola

This is the one hundred thirty-first entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our next random selection from the itch.io Bundle for Racial Justice and Equality is effortlessly navigating a maze of canals. It’s Gondola, by Michael T. Lombardi, and its tagline in the bundle reads:

A Cooperative Pentolan Card Game for 3-7 Players

No custom cards here. This is an original game that uses a standard deck of playing cards. Without the time to organize a 3-7 person group, however, I can only offer my impressions after reading the rules.

Scratching That Itch: DROID7

This is the one hundred thirtieth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Here comes another random selection from the itch.io Bundle for Racial Justice and Equality, climbing upwards in quite a hurry indeed. It’s DROID7, by Juan makes games, and its tagline in the bundle reads:

Escape or die, it’s your choice

That doesn’t sound like much of a choice, to be honest.

History Lessons: Hydlide 3: The Space Memories (AKA Super Hydlide)

Other History Lessons posts can be found here. If you’re looking specifically for console games, those are here. As always, you may click on images to view larger versions.

I decided to skip the first Hydlide game for this series. Originally released in 1984 by T&E Soft for the PC-88 and quickly ported to other Japanese home computer systems, it predates even Dragon Quest, and, along with its competitor Dragon Slayer, it established the template for action role-playing games in Japan. There, it’s considered a hugely influential classic: its system of running into enemies to fight them would be used again in Ys I: Ancient Ys Vanished, while The Legend of Zelda stripped away some role-playing elements but expanded the action by including a dedicated attack button and items like the boomerang and bow and arrows that add tactical options. But Hydlide would not reach American audiences until 1989, after The Legend of Zelda, and by that point it just seemed simplistic and boring in comparison. I know, because I actually owned it as a kid.

Hydlide II: Shine of Darkness never made it out of Japan, and from what I’ve read is pretty similar to the first game. Hydlide 3: The Space Memories, however, did eventually get released in North America and Europe. The Japanese version appeared in 1987 (hence it showing up now in my timeline for this series) for home computer systems, but it was ported to the Sega Mega Drive/Genesis a few years later, including a US release in 1990 and a European release in 1991, both using the name Super Hydlide. Even so, I’d never heard of it. But it sounded intriguing when I read about it now: in addition to adding a dedicated attack button like The Legend of Zelda, it features a morality system based on whether the player attacks “good” vs. “evil” monsters, a 24-hour in-game clock requiring the hero to rest at night and eat two meals a day, and all items (including money!) have weight, so players must choose what to carry lest they be overloaded. These mechanics all sounded like those found in Western computer role-playing games, rather than the Japanese style that was more common on consoles. Perhaps that makes sense, given the game was originally a home computer game in Japan, but I was still intrigued. And then there’s that subtitle, which implies a science fiction element, reacalling some of my favorite classic role-playing games. And, since the North American release was on the Sega Genesis, it marks the first game in this series on a fully 16-bit console (the Turbografx-16 doesn’t quite count, even though it’s in the same generation).

Scratching That Itch: PIXEL FANTASY RPG ICONS

This is the one hundred twenty-ninth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Another random selection from the itch.io Bundle for Racial Justice and Equality has arrived in 87 separate pieces. It’s PIXEL FANTASY RPG ICONS, by Caz, and its tagline in the bundle reads:

87 different icons for fantasy RPGs, which come in three different sizes: 32x…

It truncates there, but I can confirm that the sizes are 32×32, 24×24, and 16×16.

Scratching That Itch: The Artifact

This is the one hundred twenty-eighth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

This next random selection from the itch.io Bundle for Racial Justice and Equality was delivered in a mysterious, unmarked crate. It’s The Artifact, by balou85, and its tagline in the bundle reads:

A solo cosmic horror RPG written for the Wretched & Alone game jam

Ooh, a solo game. No need to recruit a group of people, I can just play this one myself!

Hearts Of Stone Lets The Witcher 3 Break Away From Sapkowski’s Books

As always, you may click on images to view larger versions.

Don’t get me wrong. All three Witcher games are enormously enriched by being based on Andrzej Sapkowski’s Witcher books. The world Sapkowski created is so much more interesting than standard fantasy genre fare, full of dangerous creatures and magical curses inspired by Slavic folklore, rather than yet another Tolkien retread. The narratives are also very personal, even when events span the continent, and they offer a wonderful glimpse at how stories become legends, how grim events morph into fairy tales. The Witcher games largely capture the feel of this world, a place where society has grown around magic and monsters, and people — be they kings, soldiers, or lowly peasants — are often worse than either. It makes the games cohesive and memorable, with a flavor that no other games offer.

But, as I pointed out when I nitpicked about The Witcher 3, the games also suffer from being too beholden to Sapkowski’s writing. Whether it’s reenacting prior events from the books despite taking place afterwards, or shoehorning in characters from the novels just to have them appear, The Witcher 3 is too caught up in Sapkowski’s saga to really stand on its own. It’s also trying to act as a sequel to a series of books that already has a great ending. In Hearts of Stone, the first of two story DLCs for the game, the writers are instead free to tell a new story in Sapkowski’s world, and it’s all the more interesting for it.

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