Game-related ramblings.

Month: January 2020

Keeping Score: Loot Rascals

This is Keeping Score, a series about games and their soundtracks. As always, you may click on images to view larger versions.

I was searching my backlog for something I could play in short sessions without getting too invested in a long story, and I settled on Loot Rascals. I don’t remember when I got it, but I do remember seeing some positive reviews online, praising it as a quirky and light game that sounded like it was exactly what I was looking for. Players explore a procedurally generated hex-based map, generated anew each game, while scrounging for loot and battling the colorful, titular rascals. Everything from the landscape to the bizarre cast of rascals is rendered in a beautiful watercolor style, and there’s even a Scottish robot sidekick with a teapot for a head. What’s not to like?

Even More Amalur: The Legend Of Dead Kel DLC

This is a post about an add-on for the game Kingdoms of Amalur: Recoking. You may wish to read the earlier post about the base game first. As always, you may click on images to view larger versions.

Kingdoms of Amalur: Recokoning is, as everyone says, too long. Surely, the last thing we need is more of it? And yet, when I played it, I found it dragged the most in the middle sections of the game but then picked up towards the end, such that I was actually sad to see the finale. Against all odds, I wanted more.

Well, reader, there is more. Amalur received two pieces of DLC (that’s “downloadable content” for those who don’t know) before developers 38 Studios imploded in a storm of debts and litigation. Each provides a new self-contained area to explore with a new story to follow, new creatures to fight, and new things to do. The first, The Legend of Dead Kel, takes players to a mysterious island in search of the infamous undead pirate for which the DLC is named.

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