Game-related ramblings.

Month: October 2022

Scratching That Itch: My Friends And I Were Granted Three Wishes By A Cat Goddess And I Swear I Got Distracted When My Turn Came Around

This is the one hundred forty-fourth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our one hundred forty-fourth random selection from the itch.io Bundle for Racial Justice and Equality was supposed to wish to be the one hundred forty-third selection, but it got distracted. It’s My Friends And I Were Granted Three Wishes By A Cat Goddess And I Swear I Got Distracted When My Turn Came Around, by Alex Zandra, and its tagline in the bundle reads:

An illustrated light novel about cats, wishes, catgirls, and gender feels

I wasn’t sure what a “light novel” was, but it seems it’s basically what people used to call a novella. It’s about 60 pages long, spread over several chapters, and as the tagline suggests, it involves a lot of gender feels.

History Lessons: Castlevania II: Simon’s Quest

Other History Lessons posts can be found here. If you’re looking specifically for console games, those are here. As always, you may click on images to view larger versions.

When I wrote about Ys II: Ancient Ys Vanished – The Final Chapter, I celebrated finally getting my timeline in order for this series. I had started haphazardly, playing things and then realizing I should add other games that had come before, resulting in awkward jumps back and forth in time. With that post, however, I had finally finished playing catch up, and everything should have been in nice chronological order moving forward. But it only took one more post — about Sega’s Master System game Lord of the Sword — to make me realize I had to jump back in time again. Lord of the Sword’s design, which is basically an action platformer game but set in an open world inspired by role-playing games, reminded me of Castlevania II: Simon’s Quest, a game I really should have covered already. I wrote about Metroid, after all, and Simon’s Quest is the game that added the “vania” to Metroid to create the “metroidvania” genre.

Scratching That Itch: Labyrinth Of Wild Abyss

This is the one hundred forty-third entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our one hundred forty-third random selection from the itch.io Bundle for Racial Justice and Equality is desperately trying to escape a confounding maze. It’s Labyrinth of Wild Abyss, by CannibalInteractive, and its tagline in the bundle reads:

A 50 floor labyrinth of nonsense

Reader, I did not make it through all 50 floors.

Scratching That Itch: Daydreamour

This is the one hundred forty-second entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

This random selection from the itch.io Bundle for Racial Justice and Equality has leapt into view through a narrow gap between spinning saw blades. It’s Daydreamour, by Moon Metro Digital, and its tagline in the bundle reads:

A 1-bit micro platformer about daydreams of parkour

Ah, I see what the title is doing now.

Scratching That Itch: VIRTUA BLINDS

This is the one hundred forty-first entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Another random selection from the itch.io Bundle for Racial Justice and Equality has dropped into view, placing itself between us and the sun. It’s VIRTUA BLINDS, by daffodil, and its tagline in the bundle reads:

Keep light out, let light in

Whoa, that’s deep, man.

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