Game-related ramblings.

Month: January 2021 Page 1 of 2

Scratching That Itch: The Novelist

This is the forty-eighth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

It’s time for another random selection from the itch.io Bundle for Racial Justice and Equality. It’s The Novelist, by Orthogonal Games. Its tagline in the bundle reads:

A game about life, family, and the choices we make.

Reader, I’ve heard of this one! I read a piece on it years ago over on Rock Paper Shotgun, and vaguely remember that the writer found it affecting despite having some issues with it. Players must guide the titular novelist as he balances his career and his family and must make some hard choices. Very well, I will make some hard choices. For you, my readers.

Surprise! It’s Celeste Classic 2: Lani’s Trek

If you’ve been paying attention, you will know that I absolutely loved Celeste. That game began life as a much smaller, free retro-styled game made in just four days for the PICO-8 Fantasy Console which is now known as Celeste Classic (and is playable from within Celeste itself). This week, to celebrate the third anniversary of the full Celeste, developers Maddy Thorson, Noel Berry and Lena Raine released a sequel to the original classic version, this time made in just three days for the PICO-8. It’s Celeste Classic 2: Lani’s Trek, it’s free, and of course I played it.

Death Before Dishonor, Part 5: Thus Always To Tyrants

This is Death Before Dishonor, a series in which I attempt to play through Dishonored with a self-imposed, semi-permadeath rule designed to make me improvise my way out of trouble, rather than re-loading an earlier save. For some background, read the introduction to the series first, and definitely read Part 1, Part 2, Part 3 and Part 4 so you know what’s going on. Also be advised that, unlike most posts on this blog, this series will contain spoilers. For spoiler-free thoughts on Dishonored, read my original posts about the game. Lastly, as always, you may click on images to view larger versions.

My attempt to play through Dishonored without reloading saved games, so I’m forced to improvise when things go wrong, has gone surprisingly well so far. I completed the last two missions without dying, and with only a few dead bodies in my wake, with my overall chaos rating still low. In fact, it’s fair to say that protagonist Corvo Attano’s entire rebellion has been astonishingly successful, destabilizing the tyrannical Lord Regent’s government in (I think?) just a few days. Well, there’s no reason to slow down now. It’s time to strike a decisive blow. Read on for massive spoilers.

Scratching That Itch: The Rise And Fall Of Cataclysmo

This is the forty-seventh entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

It’s time for another random slection from the itch.io Bundle for Racial Justice and Equality. It’s The Rise and Fall of Cataclysmo, by David Brett (aka codecloak) and Cat Parra. Its tagline in the bundle reads:

A short comic about frustration and climate change

That’s right, this entry is not actually a game, but a comic. And a short one at that.

Scratching That Itch: Lingotopia

This is the forty-sixth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Once more, the random number generators have spat out a selection from the itch.io Bundle for Racial Justice and Equality. It’s Lingotopia by Tristan Dahl, and its tagline in the bundle reads:

Explore a city and learn a real language

That’s right: we are about to learn a new language through the power of indie games.

Death Before Dishonor, Part 4: Eat The Rich

This is Death Before Dishonor, a series in which I attempt to play through Dishonored with a self-imposed, semi-permadeath rule designed to make me improvise my way out of trouble, rather than re-loading an earlier save. For some background, read the introduction to the series first, and definitely read Part 1, Part 2 and Part 3 so you know what’s going on. Also be advised that, unlike most posts on this blog, this series will contain spoilers. For spoiler-free thoughts on Dishonored, read my original posts about the game. Lastly, as always, you may click on images to view larger versions.

As I continue my second playthrough of Dishonored, I remain amazed that I’ve managed to keep the body count so low. I’m not allowing myself to reload a save when I make a mistake, so I have to improvise my way out of trouble. Yet, even when botching things again and again on my last mission, I still got out of it with just a few dead bodies, and my overall chaos rating is still low. Can I keep it up? Read on to find out (along with massive spoilers).

Scratching That Itch: Kenney Game Assets 1

This is the forty-fifth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

As usual, I spun up two random number generators to select our next entry from the itch.io Bundle for Racial Justice and Equality. First, which of the 58 pages of entries (technically 59, but there’s only one entry on page 59 so I lump that into page 58 for purposes of random selection) should we pick from? The very first page, the random number generator boldly replied. And which of the 30 entries on that page should we pick? The third. Listed third out of all 1741 entries in the bundle is Kenney Game Assets 1, by Kenney. Its tagline in the bundle reads:

20,000+ game assets for use in your games!

Yeah, OK, that’s a lot of assets.

Death Before Dishonor, Part 3: Public Works

This is Death Before Dishonor, a series in which I attempt to play through Dishonored with a self-imposed, semi-permadeath rule designed to make me improvise my way out of trouble, rather than re-loading an earlier save. For some background, read the introduction to the series first, and definitely read Part 1 and Part 2 so you know what’s going on. Also be advised that, unlike most posts on this blog, this series will contain spoilers. For spoiler-free thoughts on Dishonored, read my original posts about the game. Lastly, as always, you may click on images to view larger versions.

I’ve completed two missions as Corvo Attano, protagonist of Dishonored. I’m trying to avoid re-loading saved games so I’ll be forced to improvise when things go wrong, but I broke this rule twice in the first mission. The second mission I managed to complete without cheating, although I did die and restart a couple of times. My eventual success was much less stealthy than I’d intended, but I avoided killing any members of the City Watch through the liberal use of sleep darts. Embarking on my third mission, I was able to complete it without dying once! Does that mean that everything went perfectly, thanks to my flawless performance? No. No, it most certainly does not.

Read on for massive spoilers.

Scratching That Itch: Super Snake 3D

This is the forty-fourth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Here comes another random selection from the itch.io Bundle for Racial Justice and Equality. This time, it’s Super Snake 3D, by Abrigaus. Its tagline in the bundle reads:

A new take on the classic Snake. Eat, increase and get faster!

I see we’re in for a stark critique of our culture of consumption, exploring how our drive to acquire and consume anything and everything is ultimately poisonous and self-destructive. Or maybe it’s just a 3D version of Snake.

Scratching That Itch: Troika! Numinous Edition

This is the forty-third entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

It’s time once again for a random selection from the itch.io Bundle for Racial Justice and Equality. This time, it’s Troika! Numinous Edition by Melsonian Arts Council. Its tagline in the bundle reads:

The Other world’s favourite fantasy RPG

This is not an exaggeration. The name Troika! has come up often as I’ve randomly sifted through this bundle, as it seems to be one of the more popular tabletop role-playing game inclusions, and Melsonian Arts Council are open to other creators making their own settings or adventure modules for use with Troika!, or using Troika!’s mechanics for their own games. I’ve already come across one of these with Layabouts & Degens, so I’m fortunate that Troika! proper has popped up and I can see what all the fuss is about.

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