I’ve written about FTL before, and if you’re unfamiliar with the game you should probably read that post first. Here, I’m assuming readers have at least a passing knowledge of the game.
Back when I first wrote about FTL, over a year ago, I didn’t think I’d stick with it that long. In fact, my exact words were:
Still, I don’t think FTL will keep me hooked as long as some more involved roguelikes (and roguelike-likes), but its simplicity is really where it shines. It’s easy to learn, and offers just enough options to make multiple plays interesting and fun. It may become frustrating to have to unlock each ship, depending on what’s required, but even with just the two I have I can easily see myself jumping in for quick games or extended sessions well into the future.
Turns out my fears about FTL’s staying power were completely unfounded. I’ve gone back to FTL regularly in the last year, in my quest to unlock more ships (and alternate layouts for the ones I already have), and I’ve learned that FTL is actually a lot deeper than it seemed at first. With developers Subset Games announcing a free expansion to be released soon, I decided it was high time to write about why I keep going back.