New readers may wish to read my History Lessons Introduction first. Also be sure to read part 1 and part 2 before continuing. When you’ve finished you may wish to read part 4. Other History Lessons posts can be found here.
It’s been a while since my last post about Betrayal at Krondor, but if it makes you feel better, I’ve gotten farther in the game this time. I was nearing the end of Chapter 2 then, now I’m just starting Chapter 5. And I’m glad I waited until now to talk about the game’s overarching narrative, because it got a lot more interesting right after Chapter 2 ended.
In part 2 I discussed how the game’s open world is designed to funnel players through certain narrative experiences, offering a series of clues and encounters along the roads the player must take when traveling. The result is an experience that feels organic and emergent while still providing a set story. Chapter 3 offers even more freedom than the first two, and is the best example of Betrayal at Krondor’s unique narrative design so far.