Game-related ramblings.

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Scratching That Itch: Possession

This is the two hundred twenty-eighth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred twenty-eighth random selection from the itch.io Bundle for Racial Justice and Equality has just taken over our physical body. It’s Possession, by Weirdfellows, and its tagline in the bundle reads:

No body, no problem.

But is the inverse also true? Mo bodies, mo problems?

The Great Console History Reorganization

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

Right. Longtime readers will know that my Console History series has been a little chaotic so far. It started with the simple goal of playing the early Final Fantasy games, but soon expanded to include other early Japanese-style role-playing games, then action role-playing games, then Metroidvanias and action-adventures. I’d intended to be chronological with all of it, but kept finding games I’d missed and going back to fill them in. So, I’ve decided some reorganization is in order, as I describe below.

Keeping Score: 140

This is Keeping Score, a series about games and their soundtracks. This particular entry is an honorary member of the Rainbow In The Dark series about games that actually contain colors. As always, you may click on images to view larger versions.

I’ve had 140 in my library for a while. I read a review over at Rock, Paper, Shotgun back in 2013 when Carlsen Games released 140, and must have picked it up not long after. It’s sat in my backlog ever since, near the top due to its numeric name, and many a time I’ve pondered playing it, only to pass it over in favor of something else. But I always kept it in the back of my mind for a Keeping Score post, because not only did my copy come with the soundtrack included, but 140 is itself a musical game, concocting platforming challenges in time to its pulsing techno beats and big synthesizer hits. I suspect, in fact, that the title refers to a tempo of 140 beats per minute. It’s also a very colorful game, constantly shifting palettes for its minimalist artwork, making it worthy of my Rainbow In The Dark series as well.

Scratching That Itch: Quench

This is the two hundred twenty-seventh entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred twenty-seventh random selection from the itch.io Bundle for Racial Justice and Equality has set out on a pilgrimage. It’s Quench, by mightyyell, and its tagline in the bundle reads:

Change the environment to guide herds of animals and restore their home i…

Move over, Herdling, we’ve got another herd-based contender here!

Console History: Makai Hakkenden Shada (Shada, Legend Of The Eight Dogs Of Hell)

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

We’ve just completed a detour from the nominal timeline for this series. Having reached Phantasy Star II which released on March 21, 1989 in Japan, I went back to play several games I’d missed or passed over: Glory of Heracles: The Labors of the Divine Hero, Bionic Commando, Valkyrie no Densetsu, and (jumping backwards again) Golvellius: Valley of Doom. Now we’re all caught up, and proceed to April 1, 1989, when Data East released Makai Hakkenden Shada in Japan for the PC Engine. It was never localized in English, so I turned to a fan translation from cabbage, Shubibiman and onionzoo.

I’m glad I did the detour, because Data East also developed Glory of Heracles, making for a nice comparison. Unfortunately, Makai Hakkenden Shada doesn’t fare well in that comparison.

Console History: Golvellius: Valley Of Doom

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

We are finishing up another detour from our nominal timeline in this series. The farthest we’ve reached is Phantasy Star II, the first true 16-bit console role-playing game, which released on March 21, 1989 in Japan. Then I took a detour to play some games I’d missed, namely Glory of Heracles: The Labors of the Divine Hero, Bionic Commando, and Valkyrie no Densetsu. We should have been all caught up after that, but then I found another game I’d missed: Golvellius, which was originally released by Compile in April 1987 for the MSX home computer in Japan, placing it between The Goonies II and Rygar in our timeline (I think… I couldn’t find the exact day of the release, so it might have been after Rygar). Sega licensed the game in 1988, bringing a remade version with a totally new world layout — now with the “Valley of Doom” subtitle — to their Master System console on August 14, 1988 in Japan, and December 1988 in the US. So this isn’t some semi-obscure Japan-only game that I had never heard of, like Glory of Heracles or Valyrie no Densetsu. Nor is it a game I knew about but thought was out of scope for this series, like Bionic Commando. No, it’s nothing less than Sega’s answer to The Legend of Zelda. I have no idea how I missed it.

Keeping Score: Between Horizons

This is Keeping Score, a series about games and their soundtracks. As always, you may click on images to view larger versions.

Astute readers may remember that my partner and I have been enjoying playing detective games together. Specifically, we enjoyed the sublime Return of the Obra Dinn, and The Case of the Golden Idol, both of which offer satisfying detective puzzles to solve that work well for two people playing as a team. I then looked into other, similar games we might play next, and drew up a shortlist. Then I got completely distracted when I saw GOG offering a sale on “detective pixel art games”, and ended up nabbing a couple of titles I’d never heard of before. We decided to try one of them: Between Horizons, by DigiTales Interactive. It casts players as Stella, the young chief of security on board the starship Zephyr, as she investigates a series of crimes.

Scratching That Itch: Obachan Panic!

This is the two hundred twenty-sixth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred twenty-sixth random selection from the itch.io Bundle for Racial Justice and Equality is asking us why we never call. It’s Obachan Panic!, by flyaturtle, and its tagline in the bundle reads:

The TTRPG where grandmas and aunties save the world!

They came to gossip and save the world, and they’re all out of gossip… wait, out of gossip!? Time to panic!

History Lessons: Valkyrie No Densetsu (The Legend Of Valkyrie)

Other History Lessons posts can be found here. If you’re looking specifically for console games, those are here. As always, you may click on images to view larger versions.

Our detour continues. If I’d managed to be chronological, then the latest post in this series would have been the one about Phantasy Star II. But I found a few games that I missed, so I went back to play them: first Glory of Heracles: The Labors of the Divine Hero, followed by Bionic Commando. Now, we’ve arrived at what was supposed to be the last game of the detour. I say “supposed to” because I already found another game I missed… but more on that later. For now, we’re talking about Valkyrie no Densetsu, which translates to The Legend of Valkyrie. Developed and published by Namco, Valkyrie no Densetsu first appeared in arcades in March 1989, placing it between Clash at Demonhead and Out Live in our timeline. A port for the PC Engine appeared in August 1990, which is the version I played. Both versions were limited to the Japanese market, however, so I used a fan translation from shawnji (AKA Shawn Cox) and cabbage to play.

Scratching That Itch: Visual Out

This is the two hundred twenty-fifth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred twenty-fifth random selection from the itch.io Bundle for Racial Justice and Equality has manifested from some sort of operating system glitch. It’s Visual Out, by madameberry (AKA Madame Berry Games), and its tagline in the bundle reads:

Broken. Abandoned. Replaced.

This one is all about dusty digital entities.

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