If you are unfamiliar with Solium Infernum, you may wish to read my earlier post about the game first. Also, as always, you may click on images to view larger versions.
I’ve written about Solium Infernum before. At length. That was three years ago, and I haven’t played Solium Infernum since. Until now, that is. Over the winter holidays, I realized I had a hankering for its long-form, slow burn brand of strategy and treachery. But the group I used to play with had long since disbanded, so I needed to find some new opponents. I tried the Cryptic Comet forums, which were historically the best place to find other players, but it seemed no one visits them anymore. Without much hope, I dropped by the RPS Solium Infernum Steam group and left a message in the void.
I heard nothing for a couple of days, and was certain that everyone who used to play Solium Infernum had moved on. It was a complete surprise when I finally got a response. And then another, and another. And some of them knew other people who might be interested. Soon, I was starting a brand new game of Solium Infernum against five strangers from different places across the globe.
Now, two months later, that game is finished. This is the first of a series of posts detailing the game turn by turn, inspired by the Gameboys From Hell series on Rock, Paper, Shotgun that originally inspired me to buy Solium Infernum way back in 2010. Before getting started, I recommend you read my earlier post about the game, to give you an idea of what it’s about.
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