Game-related ramblings.

Month: August 2014

The Witcher Adventures: Deceits

I’m playing through the bonus Adventures included with The Witcher. Read about the earlier Adventures, along with an introduction to the game, here. Also remember that you can click on images to view larger versions.

I’ve finished with the Adventures made by original developers CD Projekt RED. The next Adventure on the list, Deceits, is by RafaƂ “Magun” Bielicki, and was the winner of the D’Jinni Adventure Editor Contest. It came packaged with the 2011 v1.5 patch for the main game, and it’s pretty much what I envisioned before I started playing these Adventures: a short tale in which Geralt arrives in a village, offers to solve the villagers’ monster-related problems, and uncovers a few dark secrets along the way.

The Witcher Adventures: Side Effects

I’m playing through the bonus Adventures included with The Witcher. Read about the earlier Adventures, along with an introduction to the game, here. Also remember that you can click on images to view larger versions.

After The Price of Neutrality, the next Adventure on the list is Side Effects, also by original developers CD Projekt RED. It was released in 2008 along with the Enhanced Edition of the base game. Like The Price of Neutrality, Side Effects is fully voiced (and again, please use the original Polish voices) and is on par with the main game in terms of production quality. Unlike The Price of Neutrality, Side Effects is not focused on narrative, instead reveling in the pure mechanics of the game.

The Witcher Adventures: The Price Of Neutrality

I’m playing through the bonus Adventures included with The Witcher. Read about the first, along with an introduction to the game, here. Also remember that you can click on images to view larger versions.

The Price of Neutrality, the second Aventure included with The Witcher, was made by original developers CD Projekt RED to accompany the 2008 release of the D’Jinni Adventure Editor for the game. As such, it acts as a demonstration for the capabilities of the editor, and is certainly a much larger production than the minimalist fan-made first Adventure, Damn Those Swamps!. In fact, the quality is more or less identical to that of the original game, with full voice acting (and here’s one more reminder to use the original Polish voices if you play), a new location to explore, monsters to hunt, and difficult decisions to make. After Damn Those Swamps! helped me get back into the swing of controlling Geralt, The Price of Neutrality provided a sizable helping of everything that I liked about the main game.

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