Game-related ramblings.

Month: June 2017

Hell Or High Water: A Solium Infernum Diary (part 6)

If you are unfamiliar with Solium Infernum, you may wish to read my earlier post about the game. And you should definitely read part 1, part 2, part 3, part 4 and part 5 first. Lastly, as always, you may click on images to view larger versions.

Last time, my archfiend pair Rufus and Big Beak completely bungled their first attempt at a praetor duel, which is especially unfortunate since praetor duels were to be their primary strategy. They then spent eleven turns trying to boost their infernal attributes and managed to get up to four order slots, and enough Deceit ability to steal another archfiend’s praetor. They put in an order to steal Beowulf’s praetor Decarabia, and hope to use him and some Destruction rituals to claw back some Prestige. If it’s not already too late.

Here is what happened.

Brothers: A Tale Of Two Sons Is A Family Affair

As always, you may click on images to view larger versions.

I’ve been meaning to play Brothers: A Tale of Two Sons for a while. Made by Starbreeze Studios, who are better known as the developers behind Payday 2, Brothers is based around a reimagining of the traditional dual stick gamepad controller for games. The titular brothers are guided separately, the elder brother with the left thumbstick and bumper, and the younger brother with the right thumbstick and bumper. Players must learn to control the pair simultaneously, so they may cooperate to navigate a beautiful fairy tale world.

I was intrigued as soon as I heard this idea, as I think there’s a lot of space for imaginative designs in how games are controlled (another recent example is Snake Pass). The fact that Brothers was getting rave reviews only cemented my desire to play it.

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