Game-related ramblings.

Tag: Keeping Score Page 1 of 3

Backlog Roulette: Bezier

This is Backlog Roulette, a series in which I randomly pick an unplayed game from my backlog and play it. This particular entry is also part of the Keeping Score series about games and their soundtracks. As always, you may click on images to view larger versions.

In a surprise move, as soon as I’d finished playing (and writing about) The Secret of Monkey Island: Special Edition, which I had selected at random from my huge backlog of games, I decided to pick another random game from my backlog and play it. Maybe Backlog Roulette is actually becoming a real series? This time, the digital dice picked Bezier, credited to Philip Bak and NiineGames, although google suggests it was basically a Philip Bak solo production. I had no recollection of acquiring Bezier, nor any idea what it was. I suspect I got it as part of a Humble Bundle, because while my terrifyingly organized spreadsheet of games I own indicated that I had Bezier on Steam (it’s also available from itch.io), it also said I had the soundtrack from Humble. So it was probably a Steam key plus digital soundtrack combo. Curious, I installed Bezier and gave it a spin.

Scratching That Itch: Super Slime Arena

This is the one hundred thirty-eighth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. This particular entry is also part of the Keeping Score series about games and their soundtracks. Lastly, as always, you may click on images to view larger versions.

Our next random selection from the itch.io Bundle for Racial Justice and Equality is positively gelatinous. It’s Super Slime Arena, by JellyTeam, and its tagline in the bundle reads:

Slimy 16-bit style, party-fighting game using any controller in 2-50+ multipla…

You have probably guessed that the truncated word is “multiplayer”, which poses a bit of a problem for me trying to play it for this series.

Scratching That Itch: Tallowmere

This is the one hundred twenty-fourth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. This particular post is also an honorary entry in the Keeping Score series about games and their soundtracks. Lastly, as always, you may click on images to view larger versions.

Another random selection from the itch.io Bundle for Racial Justice and Equality has arrived, a large axe held high above its head. But wait… has it done this before? It’s Tallowmere, by Chris McFarland, and its tagline in the bundle reads:

Raise your shield.

Very well, Chris McFarland, if you insist.

Getting Even More Extreme With EXTREME MEATPUNKS FOREVER: BOUND BY ASH

This post is part of Keeping Score, a series about games and their soundtracks. As always, you may click on images to view larger versions.

About five months ago, I wrote about the first season of episodic game Extreme Meatpunks Forever (which should be in all caps, but I’m too lazy to do that), subtitled Powered By Blood, as part of the Scratching That Itch series. Spoiler alert: it’s fantastic. I wanted to play the second season, Bound By Ash, while the first was still relatively fresh in my mind, so I grabbed it from itch.io and fired it up. Like the first season, Bound By Ash comes in six episodes, picking up where our misfit band of fascist-killing “gay disaster” meat mech pilots left off. And it’s even better than the first season.

Scratching That Itch: Greg The Clumsy Ghost

This is the one hundred seventeenth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. This particular post is also an honorary entry in the Keeping Score series about games and their soundtracks. Lastly, as always, you may click on images to view larger versions.

Another random selection from the itch.io Bundle for Racial Justice and Equality has appeared, smelling of freshly cut grass. It’s Greg the Clumsy Ghost, by indiegesindel, and its tagline in the bundle reads:

A small puzzle-like lawn mowing adventure

When there’s too much grass growing on your lawn, who you gonna call?

Scratching That Itch: RISK SYSTEM

This is the one hundred fifteenth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. This particular post is also an honorary entry in the Keeping Score series about games and their soundtracks. Lastly, as always, you may click on images to view larger versions.

A new random selection from the itch.io Bundle for Racial Justice and Equality is on an approach vector, absorbing energy by flying really close to the blog’s defense systems. It’s RISK SYSTEM, by RISK SYSTEM (AKA Newt Industries), and its tagline in the bundle reads:

High speed kinetic action. Danger is the best offense!

“The best offense” is my middle name.

Scratching That Itch: EXTREME MEATPUNKS FOREVER

This is the ninety-ninth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. This particular entry is also an honorary member of the Keeping Score series, about games and their soundtracks. Lastly, as always, you may click on images to view larger versions.

It’s time to get extreme with our next random selection from the itch.io Bundle for Racial Justice and Equality. The random numbers have picked EXTREME MEATPUNKS FOREVER, by Heather Flowers. Its tagline in the bundle reads:

Gay disaster mech pilots killing fascists

It was bound to happen eventually. Extreme Meatpunks Forever (I cannot bring myself to continue using all caps for its name, even though it earns them) is one of the better known games in the bundle, and one which I personally have been meaning to check out for a while, having read a lot of good things. From those, I learned that not only is it about gay disaster mech pilots killing fascists, but also those mechs are made out of meat.

Scratching That Itch: Planet Diver

This is the ninety-seventh entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. This particular entry is also an honorary member of the Keeping Score series, about games and their soundtracks. Lastly, as always, you may click on images to view larger versions.

Another random selection from the itch.io Bundle for Racial Justice and Equality is diving in! This time, it’s Planet Diver, by Fabraz. Its tagline in the bundle reads:

Planet Diver is about an adventurous daredevil tackling her newest obsessio…

I’m pretty sure that was supposed to say “obsession”, which means I must ask, Fabraz: who do you want me to be, to make you dive with me?

Psychonauts Is Still Great

This is Keeping Score, a series about games and their soundtracks. As always, you may click on images to view larger versions.

Later this month (at the time of writing), Psychonauts 2 will be released into the wild. In an unusual attempt at timeliness, I endeavored to replay the original Psychonauts before that happened, and lo, I have succeeded. Of course, I’ll probably play something else in between and not get to Psychonauts 2 until months later, but that’s beside the point. The point is that Psychonauts is still great, and I’m eager to play the sequel.

Shadow Warrior Is Better Than Shadow Warrior, But Still Problematic

This post is part of the Keeping Score series about games and their soundtracks. As always, you may click on images to view larger versions.

I recently wrote about Shadow Warrior, the 1997 follow-up to Duke Nukem 3D. I’d heard that it was racist, and it very much is. Which is why I was surprised to see it get a remake in 2013, and even more surprised that it earned praise from critics and was successful enough to become a whole new franchise, with a well-liked sequel in 2016 and a third game planned to release this year. The positive reception to these newer games was what inspired me to play the original for comparison, and now I’ve also played the 2013 version of Shadow Warrior, by Polish studio Flying Wild Hog. It’s certainly better than Shadow Warrior, but doesn’t escape some of that game’s problems.

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