Game-related ramblings.

Tag: Keeping Score Page 1 of 2

Scratching That Itch: Tallowmere

This is the one hundred twenty-fourth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. This particular post is also an honorary entry in the Keeping Score series about games and their soundtracks. Lastly, as always, you may click on images to view larger versions.

Another random selection from the itch.io Bundle for Racial Justice and Equality has arrived, a large axe held high above its head. But wait… has it done this before? It’s Tallowmere, by Chris McFarland, and its tagline in the bundle reads:

Raise your shield.

Very well, Chris McFarland, if you insist.

Getting Even More Extreme With EXTREME MEATPUNKS FOREVER: BOUND BY ASH

This post is part of Keeping Score, a series about games and their soundtracks. As always, you may click on images to view larger versions.

About five months ago, I wrote about the first season of episodic game Extreme Meatpunks Forever (which should be in all caps, but I’m too lazy to do that), subtitled Powered By Blood, as part of the Scratching That Itch series. Spoiler alert: it’s fantastic. I wanted to play the second season, Bound By Ash, while the first was still relatively fresh in my mind, so I grabbed it from itch.io and fired it up. Like the first season, Bound By Ash comes in six episodes, picking up where our misfit band of fascist-killing “gay disaster” meat mech pilots left off. And it’s even better than the first season.

Scratching That Itch: Greg The Clumsy Ghost

This is the one hundred seventeenth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. This particular post is also an honorary entry in the Keeping Score series about games and their soundtracks. Lastly, as always, you may click on images to view larger versions.

Another random selection from the itch.io Bundle for Racial Justice and Equality has appeared, smelling of freshly cut grass. It’s Greg the Clumsy Ghost, by indiegesindel, and its tagline in the bundle reads:

A small puzzle-like lawn mowing adventure

When there’s too much grass growing on your lawn, who you gonna call?

Scratching That Itch: RISK SYSTEM

This is the one hundred fifteenth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. This particular post is also an honorary entry in the Keeping Score series about games and their soundtracks. Lastly, as always, you may click on images to view larger versions.

A new random selection from the itch.io Bundle for Racial Justice and Equality is on an approach vector, absorbing energy by flying really close to the blog’s defense systems. It’s RISK SYSTEM, by RISK SYSTEM (AKA Newt Industries), and its tagline in the bundle reads:

High speed kinetic action. Danger is the best offense!

“The best offense” is my middle name.

Scratching That Itch: EXTREME MEATPUNKS FOREVER

This is the ninety-ninth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. This particular entry is also an honorary member of the Keeping Score series, about games and their soundtracks. Lastly, as always, you may click on images to view larger versions.

It’s time to get extreme with our next random selection from the itch.io Bundle for Racial Justice and Equality. The random numbers have picked EXTREME MEATPUNKS FOREVER, by Heather Flowers. Its tagline in the bundle reads:

Gay disaster mech pilots killing fascists

It was bound to happen eventually. Extreme Meatpunks Forever (I cannot bring myself to continue using all caps for its name, even though it earns them) is one of the better known games in the bundle, and one which I personally have been meaning to check out for a while, having read a lot of good things. From those, I learned that not only is it about gay disaster mech pilots killing fascists, but also those mechs are made out of meat.

Scratching That Itch: Planet Diver

This is the ninety-seventh entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. This particular entry is also an honorary member of the Keeping Score series, about games and their soundtracks. Lastly, as always, you may click on images to view larger versions.

Another random selection from the itch.io Bundle for Racial Justice and Equality is diving in! This time, it’s Planet Diver, by Fabraz. Its tagline in the bundle reads:

Planet Diver is about an adventurous daredevil tackling her newest obsessio…

I’m pretty sure that was supposed to say “obsession”, which means I must ask, Fabraz: who do you want me to be, to make you dive with me?

Psychonauts Is Still Great

This is Keeping Score, a series about games and their soundtracks. As always, you may click on images to view larger versions.

Later this month (at the time of writing), Psychonauts 2 will be released into the wild. In an unusual attempt at timeliness, I endeavored to replay the original Psychonauts before that happened, and lo, I have succeeded. Of course, I’ll probably play something else in between and not get to Psychonauts 2 until months later, but that’s beside the point. The point is that Psychonauts is still great, and I’m eager to play the sequel.

Shadow Warrior Is Better Than Shadow Warrior, But Still Problematic

This post is part of the Keeping Score series about games and their soundtracks. As always, you may click on images to view larger versions.

I recently wrote about Shadow Warrior, the 1997 follow-up to Duke Nukem 3D. I’d heard that it was racist, and it very much is. Which is why I was surprised to see it get a remake in 2013, and even more surprised that it earned praise from critics and was successful enough to become a whole new franchise, with a well-liked sequel in 2016 and a third game planned to release this year. The positive reception to these newer games was what inspired me to play the original for comparison, and now I’ve also played the 2013 version of Shadow Warrior, by Polish studio Flying Wild Hog. It’s certainly better than Shadow Warrior, but doesn’t escape some of that game’s problems.

History Lessons: Shadow Warrior

Other History Lessons posts can be found here. In particular, you may want to read the post about Duke Nukem 3D for some context. This post is also an honorary member of the Keeping Score series about games and their soundtracks.

Back in the early days of this blog, before I even had screenshots in my posts, I wrote about Duke Nukem 3D. I was curious about the game because of the release of its sequel, Duke Nukem Forever, that same year; a game that had reached near mythical status due to its seemingly endless development cycle. It was crap, by all accounts, but it only made it to release because the original Duke Nukem 3D had been one of the most popular games of its era, before the rise of the linear shooter. Duke Nukem 3D is dumb and very sexist — something for which I didn’t criticize it harshly enough, in retrospect — but its imaginative level design and arsenal made it a lot of fun to play.

While many more games would appear using the Build Engine that powered Duke Nukem 3D, only one was by Duke developers 3D Realms: 1997’s Shadow Warrior. It was not nearly as popular. Duke Nukem 3D had been criticized for its sexism, but Shadow Warrior was also criticized for its racism, and it didn’t seem to do enough to offset its offensive stereotypes. I was surprised, then, when a remake, also titled Shadow Warrior, appeared in 2013, and even more surprised when it got good reviews. Good enough that a sequel appeared in 2016, also receiving critical praise, and a third game is planned for this year. I was intrigued. How did this happen? Why remake a game that seemed better forgotten?

The original Shadow Warrior, now re-dubbed Shadow Warrior Classic, was released for free in 2013 to help promote the remake, and I grabbed it but never got around to it. Now, I’ve decided to check it out, so later I can compare it to its more favorably-received remake. Having played it and the two expansion packs bundled with it, I can confirm that it is very racist.

Keeping Score: Alwa’s Awakening

This is Keeping Score, a series about games and their soundtracks. As always, you may click on images to view larger versions.

I bought Alwa’s Awakening after reading a recommendation over at Rock, Paper, Shotgun, but I never got around to playing it. Now it already has a sequel, Alwa’s Legacy, so I decided it was time to take a look at the first game.

Alwa’s Awakening is an unashamedly retro-styled metroidvania platformer that doesn’t really have any particular standout feature. Players will guide protagonist Zoe (Alwa is actually the name of the land in which the game is set, not the name of the protagonist) as she explores an interconnected world, finds new magical powers that let her access previously inaccessible areas, and eventually challenges the nefarious Protectors and their overlord, the evil Vicar. All of this is familiar from countless other games. These days, indie platformers usually have some kind of hook, like an imaginative core mechanic or a particularly striking art style. Alwa’s Awakening does not; instead it it simply very good at traditional platforming, proving that sometimes great execution is all that’s needed to make a great game.

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