Readers who are unfamiliar with roguelikes may wish to read my introduction first. Also, please remember that you can click on all images for larger versions.
I first tried Caves of Qud many years ago, but I didn’t really get into it at the time. I saw it mentioned somewhere on the internet recently and decided to give it another go, and this time I really got sucked in. My posts have been late because I’ve been playing it instead. I can safely say it’s the most I’ve enjoyed a roguelike in a long time.
It’s tempting to describe Caves of Qud as a “post-apocalyptic sci-fi survival roguelike”, but that description doesn’t really do it justice. In most post-apocalyptic settings, the cataclysm is a fairly recent event, with survivors eking out an existance in the aftermath. In Caves of Qud, however, a thousand years or so have passed since mankind wielded its ancient, wondrous technological marvels and enjoyed dominion over the Earth. Various societies have risen since, but the jungles of Qud remain wild, inhabited by all manner of strange, mutated flora and fauna, and sheltering ancient treasures in the massive chrome caverns beneath the surface. Apparently drawing inspiration from the pen-and-paper role-playing game Gamma World (which I’d never heard of until now), Caves of Qud casts you as an adventurer seeking fame and fortune by exploring Qud and recovering these ancient relics.