It finally happened. After playing Dungeon Crawl Stone Soup off and on for about six years, I have finally managed my first win.
If you’ve missed my posts about roguelikes, you might want to take a look at them here, especially the introduction. I also specifically wrote about Dungeon Crawl Stone Soup (and some of the other hardcore roguelikes) here. For those who don’t want to read through another long post right now, the basic idea is this: roguelikes are games (typically fantasy RPGs involving large dungeons) that you can easily play for your entire life. They are procedurally generated, extremely conplex and difficult to win, and if you die you must start all over with a fresh character and a fresh dungeon. Finally getting your first win is a momentous occasion that only the most dedicated players will achieve.
I’d like to tell you the story of Urist Redbeard, my mountain dwarf fighter who, against all odds, managed to retrieve the Orb of Zot from the bottom of the Dungeon and escape. Hundreds, probably thousands of other adventurers had tried before him, guided my my hand, and all had fallen. But with each of their deaths I was slowly learning, honing my strategies so I would not repeat the same mistakes. And it paid off. On November 25, 2011, Urist, heavily wounded, stumbled out of the dungeon and into the sunlight with his prize.