Game-related ramblings.

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Console History: Ys II: Ancient Ys Vanished – The Final Chapter

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

When I first started writing about early console games, I was only planning to play through the Final Fantasy series. Then I decided I should probably go back and play the Dragon Quest series too. Then I decided I should also play a bunch of other role-playing games, and then that I should add some action role-playing games… the result was something of a mess in terms of the timeline, jumping back and forth as I kept expanding my list of games. This post, however, brings my (now massive) list back into order. My last post was about Hydlide 3: The Space Memories, which originally released on November 22, 1987. The original Final Fantasy (the very first post I wrote in this console history series) appeared about a month later, on December 18, 1987. A mere two days after that, the excellent Phantasy Star released. Next came Dragon Quest III on February 10, 1988. And, finally, that brings us to Ys II: Ancient Ys Vanished – The Final Chapter, originally released in Japan on April 22, 1988 for Japanese home computer systems like the PC-88. From here on out, we should be going in chronological order!

As the name suggests, Ys II is a direct sequel to the original Ys that finishes up the story. The connection is so strong, in fact, that both games were later remade and re-released as a single title, Ys Book I & II, for the PC Engine CD/TurboGrafx-CD in December 1989. That’s the version I played, and I’ve already written about Ys I. I then paused my playthrough to cover other games that released between Ys I and Ys II. Now, I’ve gone back to finish off Ys II.

Scratching That Itch: Story Time Frames

This is the one hundred thirty-sixth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our next random selection from the itch.io Bundle for Racial Justice and Equality has announced itself via a social media post. It’s Story Time Frames, by NotWriting (AKA Michael Elliott), and its tagline in the bundle reads:

A social media storytelling game!

Stop scrolling through cat pictures for a second, folks. It’s story time. (Frames.)

A Backlog Roulette And History Lessons Double Whammy: The Secret Of Monkey Island: Special Edition

This is Backlog Roulette, a series in which I randomly pick an unplayed game from my backlog and play it. This particular entry is also part of the History Lessons series. As always, you may click on images to view larger versions.

About a year ago, I picked an unplayed game at random from my terrifyingly organized spreadsheet containing all the games I own. The random number generators selected Wild Metal Country, an oddity from 1999 that I found surprisingly calming for a game about tank battles. Now, I decided to roll the digital dice again, officially making Backlog Roulette a series of sorts. But this time the dice popped up a far more recognizable game: The Secret of Monkey Island: Special Edition. I acquired this some time ago, intending to write a History Lessons post about it eventually, so… here it is.

Scratching That Itch: HATCH

This is the one hundred thirty-fifth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

This random selection from the itch.io Bundle for Racial Justice and Equality is climbing ever upwards into view. It’s HATCH, by Rubeki, and its tagline in the bundle reads:

Climb your way to the top of a strange tower in a strange land

As everyone knows, strange towers are the best of all things to climb.

Scratching That Itch: HubWorld

This is the one hundred thirty-fourth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Another random selection from the itch.io Bundle for Racial Justice and Equality is fading into view with a wash of ambient synths. It’s HubWorld, by jeremyulrich, and its tagline in the bundle reads:

Interact and explore.

I think I should be able to manage that.

Hitting The Road Again In Tales Of Illyria: Beyond The Iron Wall

As always, you may click on images to view larger versions.

About eight months ago, I wrote about Tales of Illyria: Fallen Knight, a mobile role-playing game that hit upon a surprisingly effective combination of classic fantasy tactical combat and the travel simulation mechanics from The Oregon Trail. It’s a game where stocking up on food and water and training in foraging and hunting skills is just as important as equipping the party with the best weapons and armor, and most of the time is spent traveling along various roads, dealing with random events as they occur. This is not something I expected to work, but it does. Really well. Enough so that I was excited to try the next game in the trilogy, Tales of Illyria: Beyond the Iron Wall. The road was calling me once again.

Scratching That Itch: The Goose Of Grillner Grove

This is the one hundred thirty-third entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our next random selection from the itch.io Bundle for Racial Justice and Equality has announced itself with a horrible “HONK”. It’s The Goose of Grillner Grove, by Jenn Martin, and its tagline in the bundle reads:

A tabletop RPG about a goose, and the townsfolk it terrorizes.

I know what you are thinking, and I will tell you now: no, you cannot play as the goose. Well, not directly, anyway.

Scratching That Itch: 64px Textures/Tilesheet

This is the one hundred thirty-second entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Another random selection from the itch.io Bundle for Racial Justice and Equality is plastering itself all over some low poly 3D geometry. It’s 64px Textures/Tilesheet, by thatguynm, and its tagline in the bundle reads:

a 64px texture set perfect for 3d games!

You heard thatguynm… it’s perfect.

Scratching That Itch: Gondola

This is the one hundred thirty-first entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our next random selection from the itch.io Bundle for Racial Justice and Equality is effortlessly navigating a maze of canals. It’s Gondola, by Michael T. Lombardi, and its tagline in the bundle reads:

A Cooperative Pentolan Card Game for 3-7 Players

No custom cards here. This is an original game that uses a standard deck of playing cards. Without the time to organize a 3-7 person group, however, I can only offer my impressions after reading the rules.

Scratching That Itch: DROID7

This is the one hundred thirtieth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Here comes another random selection from the itch.io Bundle for Racial Justice and Equality, climbing upwards in quite a hurry indeed. It’s DROID7, by Juan makes games, and its tagline in the bundle reads:

Escape or die, it’s your choice

That doesn’t sound like much of a choice, to be honest.

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