Game-related ramblings.

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Console History: Hydlide 3: The Space Memories (AKA Super Hydlide)

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

I decided to skip the first Hydlide game for this series. Originally released in 1984 by T&E Soft for the PC-88 and quickly ported to other Japanese home computer systems, it predates even Dragon Quest, and, along with its competitor Dragon Slayer, it established the template for action role-playing games in Japan. There, it’s considered a hugely influential classic: its system of running into enemies to fight them would be used again in Ys I: Ancient Ys Vanished, while The Legend of Zelda stripped away some role-playing elements but expanded the action by including a dedicated attack button and items like the boomerang and bow and arrows that add tactical options. But Hydlide would not reach American audiences until 1989, after The Legend of Zelda, and by that point it just seemed simplistic and boring in comparison. I know, because I actually owned it as a kid.

Hydlide II: Shine of Darkness never made it out of Japan, and from what I’ve read is pretty similar to the first game. Hydlide 3: The Space Memories, however, did eventually get released in North America and Europe. The Japanese version appeared in 1987 (hence it showing up now in my timeline for this series) for home computer systems, but it was ported to the Sega Mega Drive/Genesis a few years later, including a US release in 1990 and a European release in 1991, both using the name Super Hydlide. Even so, I’d never heard of it. But it sounded intriguing when I read about it now: in addition to adding a dedicated attack button like The Legend of Zelda, it features a morality system based on whether the player attacks “good” vs. “evil” monsters, a 24-hour in-game clock requiring the hero to rest at night and eat two meals a day, and all items (including money!) have weight, so players must choose what to carry lest they be overloaded. These mechanics all sounded like those found in Western computer role-playing games, rather than the Japanese style that was more common on consoles. Perhaps that makes sense, given the game was originally a home computer game in Japan, but I was still intrigued. And then there’s that subtitle, which implies a science fiction element, reacalling some of my favorite classic role-playing games. And, since the North American release was on the Sega Genesis, it marks the first game in this series on a fully 16-bit console (the Turbografx-16 doesn’t quite count, even though it’s in the same generation).

Scratching That Itch: PIXEL FANTASY RPG ICONS

This is the one hundred twenty-ninth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Another random selection from the itch.io Bundle for Racial Justice and Equality has arrived in 87 separate pieces. It’s PIXEL FANTASY RPG ICONS, by Caz, and its tagline in the bundle reads:

87 different icons for fantasy RPGs, which come in three different sizes: 32x…

It truncates there, but I can confirm that the sizes are 32×32, 24×24, and 16×16.

Scratching That Itch: The Artifact

This is the one hundred twenty-eighth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

This next random selection from the itch.io Bundle for Racial Justice and Equality was delivered in a mysterious, unmarked crate. It’s The Artifact, by balou85, and its tagline in the bundle reads:

A solo cosmic horror RPG written for the Wretched & Alone game jam

Ooh, a solo game. No need to recruit a group of people, I can just play this one myself!

Hearts Of Stone Lets The Witcher 3 Break Away From Sapkowski’s Books

As always, you may click on images to view larger versions.

Don’t get me wrong. All three Witcher games are enormously enriched by being based on Andrzej Sapkowski’s Witcher books. The world Sapkowski created is so much more interesting than standard fantasy genre fare, full of dangerous creatures and magical curses inspired by Slavic folklore, rather than yet another Tolkien retread. The narratives are also very personal, even when events span the continent, and they offer a wonderful glimpse at how stories become legends, how grim events morph into fairy tales. The Witcher games largely capture the feel of this world, a place where society has grown around magic and monsters, and people — be they kings, soldiers, or lowly peasants — are often worse than either. It makes the games cohesive and memorable, with a flavor that no other games offer.

But, as I pointed out when I nitpicked about The Witcher 3, the games also suffer from being too beholden to Sapkowski’s writing. Whether it’s reenacting prior events from the books despite taking place afterwards, or shoehorning in characters from the novels just to have them appear, The Witcher 3 is too caught up in Sapkowski’s saga to really stand on its own. It’s also trying to act as a sequel to a series of books that already has a great ending. In Hearts of Stone, the first of two story DLCs for the game, the writers are instead free to tell a new story in Sapkowski’s world, and it’s all the more interesting for it.

Scratching That Itch: Feathers

This is the one hundred twenty-seventh entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Another random selection from the itch.io Bundle for Racial Justice and Equality has plummeted from the heavens. It’s Feathers, by Remi Garreau, and its tagline in the bundle reads:

a slice-of-life game of fallen angels and Belonging Outside Belonging

Fallen angels are such a common trope that it makes me wonder if their wings ever worked in the first place.

Year Two Of Scratching That Itch

The Scratching That Itch series is where I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

It’s now been two years since I started the Scratching That Itch series, randomly picking things from the 1741 entries in the itch.io Bundle for Racial Justice and Equality and writing about them. I’d hoped this was a way that my humble blog about games could keep the conversation about racial justice going, but it feels like some of the momentum is being lost. Last year I was able to point to the conviction of Derek Chauvin for the murder of George Floyd, and some associated steps towards police reform, as tangible achievements. Of course, there was also the insurrection in the U.S. capitol on January 6, 2021, when a mob of racists tried to overthrow the presidential election and reinstate Donald Trump, who is basically openly fascist. As I write this, the House of Representatives is holding hearings on the insurrection, and I wish I could say I was optimistic that real consequences will come of them. But I am not.

It’s been a steady stream of bad news in the last year. There have been more than 250 mass shootings in the United States just in 2022 so far, including racist incidents like the Buffalo shooting, not to mention the recent school shooting in Uvalde, Texas in which 19 students and teachers were killed. We’re not merely seeing a backlash against racial justice efforts, but a broad wave of hatred and intolerance sweeping across the country. The Supreme Court is set to overturn Roe v. Wade, allowing states to ban abortion, and Texas has already passed a law that effectively bans abortion by empowering private citizens to take legal action against any facility that offers abortion services. We’re on track to pass a record amount of anti-transgender legislation in 2022. We’re seeing a rash of voter suppression legislation passed in many states. The message is clear: any attempt to address systemic inequality is seen as a threat to the unjustly privileged position held by white men, so politicians and lawmakers are making aggressive moves to preserve it. And that’s just what’s happening in America. It’s clear we still have a lot of work to do.

On a brighter note, I randomly picked and wrote about 57 games (and other things) from the huge bundle, bringing the total over the first two years to 126, more than 7% of the entire thing. Like last year, I’ve highlighted some of my favorite picks below.

Scratching That Itch: Dr. Langeskov, The Tiger, And The Terribly Cursed Emerald: A Whirlwind Heist

This is the one hundred twenty-sixth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

This next random selection from the itch.io Bundle for Racial Justice and Equality is having trouble fitting its name through the door. It’s Dr. Langeskov, The Tiger, and the Terribly Cursed Emerald: A Whirlwind Heist, by Crows Crows Crows, and its tagline in the bundle reads:

A 15 minute experimental heist game

I’m going to hold you to the 15 minutes, Crows Crows Crows.

Scratching That Itch: Can Androids Pray: Red

This is the one hundred twenty-fifth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our next random selection from the itch.io Bundle for Racial Justice and Equality is facing its own mortality. It’s Can Androids Pray: Red, by Natalie Clayton, and its tagline in the bundle reads:

Angry femme mech pilots at the end of the world.

That’s actually a very informative tagline.

Scratching That Itch: Tallowmere

This is the one hundred twenty-fourth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. This particular post is also an honorary entry in the Keeping Score series about games and their soundtracks. Lastly, as always, you may click on images to view larger versions.

Another random selection from the itch.io Bundle for Racial Justice and Equality has arrived, a large axe held high above its head. But wait… has it done this before? It’s Tallowmere, by Chris McFarland, and its tagline in the bundle reads:

Raise your shield.

Very well, Chris McFarland, if you insist.

Console History: Cleopatra No Mahou (The Cursed Treasure Of Cleopatra)

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

When I started this series about console game history, the first game I wrote about was Final Fantasy. That was before I got more organized and realized there were older games I wanted to cover as well. Games like Cleopatra no Mahou (which translates roughly to “The Cursed Treasure of Cleopatra”), the first role-playing game that Square made, before getting their breakout hit with Final Fantasy. The story goes that the “Final” in Final Fantasy referred to the fact that it may well have been Square’s final game, although that may not be wholly accurate. But Square were in financial trouble at the time, because their earlier games hadn’t sold well. I wanted to play Cleopatra no Mahou not only to see what Square’s early foray into the role-playing genre was like, but also because I was intrigued by its modern day Egyptian setting and blending of role-playing design with adventure game elements.

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