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The concept of “grind” appears often when discussing games, especially role-playing games. It refers to performing repetitive tasks, over and over again, for incremental gains, and typically derided as evidence of poor design that encourages “un-fun” behavior in players. I discussed the concept a little in my History Lesson post about Final Fantasy, as it is often associated with Japanese-style role-playing games, especially older titles. But grind can appear in any game. The Elder Scrolls series, with its concept of character skills improving with practice, could easily fall into this trap. Players could just sit around practicing magic or swordplay all day instead of actually heading out on an adventure. But I’ve never felt the desire to do this; the games offer so much to do, why not head out and do it, and train on the job?
So I was surprised that I not only found the one aspect of Skyrim that encourages grind, but fully embraced it.









