This is my second post about the “chain game” Chain of Retribution, which was developed by seven people in succession, each passing on their work to the next. If you haven’t done so already, you should probably read part one here.
The mystery is gone. I had been working my way through Chain of Retribution trying to guess where the changeovers were, to see if I could detect the influence of a new author or if it would fit so seamlessly that I couldn’t tell. But then, as I approached the game’s finale, I stumbled upon a room where all was revealed, where the authors speak directly to the player about their roles in the project. Given that trying to suss out each person’s involvement was my favorite part of the game, I don’t want to spoil the reveal here, but I can say that there were indeed some changeover points that I completely missed while playing. Sadly, though, this meant I had to face the endgame already knowing who had been involved in making it. But I was pleasantly surprised at how enjoyable it was.