Game-related ramblings.

Tag: JIHAUS

Indie Time: Chain of Retribution (part 2)

This is my second post about the “chain game” Chain of Retribution, which was developed by seven people in succession, each passing on their work to the next. If you haven’t done so already, you should probably read part one here.

The mystery is gone. I had been working my way through Chain of Retribution trying to guess where the changeovers were, to see if I could detect the influence of a new author or if it would fit so seamlessly that I couldn’t tell. But then, as I approached the game’s finale, I stumbled upon a room where all was revealed, where the authors speak directly to the player about their roles in the project. Given that trying to suss out each person’s involvement was my favorite part of the game, I don’t want to spoil the reveal here, but I can say that there were indeed some changeover points that I completely missed while playing. Sadly, though, this meant I had to face the endgame already knowing who had been involved in making it. But I was pleasantly surprised at how enjoyable it was.

Indie Time: Chain of Retribution (part 1)

I first read about Chain of Retribution over at IndieRPGs, and at first it looked like a fairly standard Japanese-style role-playing game made using RPGMaker. But what caught my attention is that it is apparently a “chain game”, meaning that one developer worked on it and then passed it on to another, who continued working on it, before passing it on again, and so forth. Apparently a total of seven people worked on the game in succession to create the final product.

This intrigued me. How would it work? Did the developers plan everything out beforehand? Or did each one write the next part of the story themselves? Would the game veer off in a completely different direction than the first developer intended? Was there any collaboration on gameplay systems and graphics, or was that all set up by the first person in line? The web page for the game doesn’t answer any of these questions, so I decided to try the game and see for myself.

Powered by WordPress & Theme by Anders Norén