Game-related ramblings.

Tag: Arkane Studios

Death Before Dishonor, Part 2: Smash The Patriarchy

This is Death Before Dishonor, a series in which I attempt to play through Dishonored with a self-imposed, semi-permadeath rule designed to make me improvise my way out of trouble, rather than re-loading an earlier save. For some background, read the introduction to the series first, and definitely read Part 1 so you know what’s going on. Also be advised that, unlike most posts on this blog, this series will contain spoilers. For spoiler-free thoughts on Dishonored, read my original posts about the game. Lastly, as always, you may click on images to view larger versions.

My second adventure as Corvo Attano, protagonist of Dishonored, continues. Last time, things did not really go to plan. I’d expected to have to fight my way out when my sneaking failed, leading to a decidedly more violent run through the game, but in reality I either got out of trouble by firing a quick sleep dart, or I was surrounded and quickly killed. In the end, I broke my own “no save reloads” rule twice, but managed to get through the first mission having only killed a single person. We’ll see if I can keep that up.

One more warning: the rest of this post is full of spoilers, so continue reading at your own risk.

Death Before Dishonor, Part 1: Separation Of Church And State

This is Death Before Dishonor, a series in which I attempt to play through Dishonored with a self-imposed, semi-permadeath rule designed to make me improvise my way out of trouble, rather than re-loading an earlier save. For some background, read the introduction to the series first. Also be advised that, unlike most posts on this blog, this series will contain spoilers. For spoiler-free thoughts on Dishonored, read my original posts about the game. Lastly, as always, you may click on images to view larger versions.

And so, my second adventure as Corvo Attano begins, and this time I’m forcing myself out of my old perfectionist habits by forbidding myself to re-load saved games when things go wrong. As I work to take down the corrupt government of the city of Dunwall, which has completely mishandled the deadly plague ravaging its citizens, I will try not to kill anyone unless I have to. But I suspect I will have to before long. When I’m spotted by guards I’ll need to deal with them, because if they take me down, I’ll start over all the way back at the beginning of the mission. Let’s see how this goes.

I wrote this up in the introductory text, but I’ll repeat it here just so we’re clear: this series will have spoilers, so read on at your own risk. If you are looking for spoiler-free thoughts on Dishonored, I refer you to my original posts about it, written back in 2013, about a year after its release.

Death Before Dishonor: Introduction

This is the introduction to a new series, Death Before Dishonor. As always, you may click on images to view larger versions.

I first wrote about Dishonored (in two parts) in the early days of this blog. I’d always meant to return, especially since it has two highly regarded pieces of story-driven DLC, and its sequel enjoyed even more praise, even topping some lists of the best games of 2016.

Dishonored, of course, is a game about a corrupt government illegitimately seizing power, catastrophically mishandling a deadly epidemic, and serving their own selfish purposes while leaving the populace to die. Sound familiar? Players then get to become an assassin with weird magical powers and take their revenge on those holding the city hostage. The prospect sounds incredibly cathartic, in 2020.

Final Thoughts On Dishonored

After posting my initial impressions of Dishonored, I’ve gone back and finished the game, so I’m now qualified to comment on it as a whole. While my first post spent a lot of time comparing the game to the Thief series, after playing further that sense of similarity disappeared. Dishonored is still clearly an homage to the Thief games, but it has its own character that shone through. And it’s absolutely worth experiencing.

Dishonored Is Good So Far

I am playing Dishonored extremely slowly. Which is amusing, because apparently one of the main complaints that certain players have brought against the game is that it is too short. I hear that this is true, provided one heads directly for the objective in each mission. But I’ve been meticulously sneaking into every nook and cranny I can find, taking my sweet time about it, such that my Steam counter says I’ve played for 15 hours already but I’ve only just finished the second mission. And since I’ve barely been able to find time to play, it’s been a really rather epic stretch of time since I first started. I’m hoping I can pick up the pace, because I’ve quite enjoyed it so far.

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