Waltorious Writes About Games

Game-related ramblings.

History Lessons: The Magic of Scheherazade

Other History Lessons posts can be found here. As always, you may click on images to view larger versions.

I’ve been slowly playing through the early Japanese-style role-playing games, and at this point I’ve given up any semblance of playing them in release order. I keep finding out about other intriguing games that I want to try, that came out before some of those I’ve already played. For example, The Magic of Scheherazade by Culture Brain, a game I’d never heard of despite it getting an official release in English in North America. It released in September 1987, so of the games I’ve covered so far, only Dragon Quest and Dragon Quest II predate it. Reading about it, I was intrigued by its use of Arabian legends as inspiration, and by its attempt to combine top-down action in the vein of The Legend of Zelda with turn-based battles inspired by the Dragon Quest series. That sounded like such an odd mix that I had to check it out.

There Are Many Knives In Dunwall, But This One Is Mine

Readers may want to read my original posts about Dishonored first, and optionally, if spoilers are not a concern, my recent Death Before Dishonor series. As always, you may click on images to view larger versions.

After revisiting Dishonored for the epic saga of Death Before Dishonor, in which I played through the game (twice!) without falling back on saved games to get me out of trouble, I’m finally trying out the story DLCs, which I’ve never played before. The first of these is The Knife of Dunwall, and is notable for having a different protagonist. No longer will I play as Corvo Attano, the silent and rather boring hero of Dishonored. This time, I walk in the shoes of the mysterious Daud, the shadowy assassin who plays an important role in Corvo’s story.

While Death Before Dishonor was full of spoilers, I’m going back to my usual minimal spoiler policy for this, since it’s the first time I’ve ever written about the DLC.

Scratching That Itch: Of Bodies

This is the sixty-first entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Here at Waltorious Writes About Games, we know you love randomness. That’s why we have another random selection from the itch.io Bundle for Racial Justice and Equality for you: Of Bodies, by Sascha Moros. Its tagline in the bundle reads:

Excited robots discovering their relationship to themselves and the post-Ant…

The character limit cuts it off there, but a quick look at the full game page reveals that it was going to say “post-Anthropocene”, the time after humans. Players are robots, and, as Flight of the Conchords told us, the humans are dead.

Scratching That Itch: Mythtaken

This is the sixtieth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Once more, we have a random selection from the itch.io Bundle for Racial Justice and Equality: Mythtaken, by Ape Star Games. Its tagline in the bundle reads:

A storytelling table game

You bring the table, I’ll bring the writing about this storytelling table game.

Blog Has New Home

Big news! Waltorious Writes About Games now has its very own domain, waltoriouswritesaboutgames.com. It’s also gotten a fresh lick of paint, making everything look a bit nicer. Other than the appearance, the main difference you will notice is that there are no more ads. This is good, because website ads are terrible and I hate them.

One important note: if you subscribed to receive email updates from the old site, you will have to sign up again. There should be an option to do this on the top right of the site, just below the search box (this may not appear on mobile devices, sorry!). Please sign up again so you will be sure to get notified when new posts go up. And thanks for reading!

EDIT: I figured out how to migrate subscribers from the old site! So no need to sign up again after all!

Scratching That Itch: Mythos: Reawakening

This is the fifty-ninth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

What’s this? Why, it’s another random selection from the itch.io Bundle for Racial Justice and Equality! This time, the pick is Mythos: Reawakening, by PVGames (short for Pioneer Valley Games). Its tagline in the bundle reads:

Mythos: Reawakening presents you with a huge number of assets to craft yo…

At this point, the tagline is truncated by the character limit. But even this incomplete description is enough to conclude that Mythos: Reawakening is not actually a game, even though its title sounds very much like a game. It is, in fact, a set of art assets that others can use when making their own games.

Scratching That Itch: The Dark By Eric Koziol

This is the fifty-eighth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Yet again, the random number generators have plucked an entry from the itch.io Bundle for Racial Justice and Equality for us. It’s The Dark by Eric Koziol, by Eric Koziol. Its tagline in the bundle reads:

What you can’t see will hurt you.

I presume that the attribution to Eric Koziol in the title is a means of differentiating this particular game about unseen dangers from others that share the title “The Dark”.

Shadow Warrior Is Better Than Shadow Warrior, But Still Problematic

This post is part of the Keeping Score series about games and their soundtracks. As always, you may click on images to view larger versions.

I recently wrote about Shadow Warrior, the 1997 follow-up to Duke Nukem 3D. I’d heard that it was racist, and it very much is. Which is why I was surprised to see it get a remake in 2013, and even more surprised that it earned praise from critics and was successful enough to become a whole new franchise, with a well-liked sequel in 2016 and a third game planned to release this year. The positive reception to these newer games was what inspired me to play the original for comparison, and now I’ve also played the 2013 version of Shadow Warrior, by Polish studio Flying Wild Hog. It’s certainly better than Shadow Warrior, but doesn’t escape some of that game’s problems.

Scratching That Itch: Binaries

This is the fifty-seventh entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

That’s right: here is another random selection from the itch.io Bundle for Racial Justice and Equality. It’s Binaries, by Ant Workshop. Its tagline in the bundle reads:

Controller-smashingly tough puzzle platformer

The joke’s on you, Ant Workshop. I’m going to play this one with my keyboard!

Scratching That Itch: Chipmonk!

This is the fifty-sixth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

It’s time for another random selection from the itch.io Bundle for Racial Justice and Equality. The random number generators have picked Chipmonk! by Niemi Bros Entertainment. Its tagline in the bundle reads:

Retro-inspired beat ’em up starring chipmunk warriors!

These chipmunks came to kick ass and gather nuts in their cheek pouches to bring back to their burrows. And they’re all out of nuts.

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