Waltorious Writes About Games

Game-related ramblings.

Scratching That Itch: Super Win The Game

This is the one hundred eighty-fifth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. This particular entry is also part of the Keeping Score series about games and their soundtracks. Lastly, as always, you may click on images to view larger versions.

Our one hundred eighty-fifth random selection from the itch.io Bundle for Racial Justice and Equality has flickered to life on an ancient CRT screen. It’s Super Win the Game, by J. Kyle Pittman (although in-game it’s credited to Minor Key Games, who are David Pittman and J. Kyle Pittman) and its tagline in the bundle reads:

A retro-core explosion of exploration and platforming action!!

That’s right: it’s time to get retro.

History Lessons: Final Fantasy II

Other History Lessons posts can be found here. If you’re looking specifically for console games, those are here. As always, you may click on images to view larger versions.

The very first game I played for this series was Final Fantasy. I had intended to play all the Final Fantasy games in order, to see how they evolved from the early games I remembered as a kid to the huge epics full of cinematic scenes they are today. But then I decided I should probably also cover the Dragon Quest series, which released first. And then I added a bunch of other Japanese-style role-playing games. And then some action role-playing hybrids. And then some Metroidvanias and Zelda-esque games. Now, after playing and writing about 30 games, I’ve finally reached Final Fantasy II, which Square released in Japan on December 17. 1988.

Scratching That Itch: Heavy Bullets

This is the one hundred eighty-fourth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. This particular entry is also part of the Keeping Score series about games and their soundtracks. Lastly, as always, you may click on images to view larger versions.

Our one hundred eighty-fourth random selection from the itch.io Bundle for Racial Justice and Equality is stalking us through some sort of indoor wilderness with a big revolver. It’s Heavy Bullets, by Devolver Digital (although they are only the publishers; the game itself is credited to Terri Vellman, with audio by Doseone), and its tagline in the bundle reads:

Heavy Bullets is a randomized FPS dungeon crawler with limited but reusabl…

Don’t call it a roguelike.

Scratching That Itch: RogueCraft Squadron

This is the one hundred eighty-third entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our one hundred eighty-third random selection from the itch.io Bundle for Racial Justice and Equality has built up a space fleet and is closing in on our position. It’s RogueCraft Squadron, by josefnpat (AKA Missing Sentinel Games), and its tagline in the bundle reads:

A Real-Time Strategy space adventure with Rougelike elements

Reader, it is time to strategize in real time.

Scratching That Itch: Rainbow World

This is the one hundred eighty-second entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our one hundred eighty-second random selection from the itch.io Bundle for Racial Justice and Equality is offering us all candy. It’s Rainbow World, by Wasteland of Enchantment Games (AKA Matt Bohnhoff), and its tagline in the bundle reads:

A short collaborative world-building tabletop game using a candy currency!

We’re about to build a world… with candy.

Scratching That Itch: Realm Of The Ghost King

This is the one hundred eighty-first entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our one hundred eighty-first random selection from the itch.io Bundle for Racial Justice and Equality has appeared with a whole menagerie of monsters. It’s Realm of the Ghost King, by Mantis-Eye Labs, and its tagline in the bundle reads:

A quick-play roguelike

Long-time readers will know that I’ve been writing about roguelikes since before they were cool.

Scratching That Itch: Super Dunkman

This is the one hundred eightieth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our one hundred eightieth random selection from the itch.io Bundle for Racial Justice and Equality has just performed a righteous dunk. It’s Super Dunkman, by andrfw, and its tagline in the bundle reads:

A Local Multiplayer Action Basketball Platformer

If you can’t slam with the best, jam with the rest.

Scratching That Itch: BRKÖUT

This is the one hundred seventy-ninth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our one hundred seventy-ninth random selection from the itch.io Bundle for Racial Justice and Equality has been discovered in an old game box. It’s BRKÖUT, by Fisher, and its tagline in the bundle reads:

Discover a terrible secret hidden inside your computer.

Honestly, if my computer is only hiding one terrible secret, I’ll be relieved.

Scratching That Itch: NOISE1

This is the one hundred seventy-eighth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our one hundred seventy-eighth random selection from the itch.io Bundle for Racial Justice and Equality has remotely accessed our comms network, leaving a mysterious plea for help. It’s NOISE1, by ChevyRay (AKA Chevy Ray Johnston, creator of Ikenfell), and its tagline in the bundle reads:

A posthuman stealth/horror terminal-operated unicode space opera.

That, uh… yeah that pretty much sums it up.

History Lessons: Blaster Master

Other History Lessons posts can be found here. If you’re looking specifically for console games, those are here. As always, you may click on images to view larger versions.

My quest to play through early console role-playing games, action-role-playing hybrids, and Metroidvanias continues. I’ve got a nominal timeline, but I keep deviating from it as I add more games to the list. Now I’m finally catching up. The farthest I’ve reached is September 1988 with Spellcaster, before that was Exile in August, and before that was Blaster Master in June 1988 — a mere two weeks after our last entry, Cosmo Police Galivan. Since I’ve covered Exile already, Sunsoft’s Blaster Master is the last game on the list that predates Spellcaster; after this, I’ll be moving forward with the nominal timeline and entering the tail end of 1988.

I actually played Blaster Master as a kid. I never owned a copy, but a friend did, and we played it together on his NES. I don’t remember if we ever reached the end, but we did get pretty far. So it was a bit of a nostalgia blast (heh) to play it again now.

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