Waltorious Writes About Games

Game-related ramblings.

Console History: Flying Dragon: The Secret Scroll (Hiryou No Ken: Ougi No Sho)

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

The Great Console History Reorganization marches ever onwards. Our last post covered Deep Dungeon: Madou Senki, a dungeon crawler from HummingBirdSoft that released in December 1986 for the Famicom Disk System in Japan only. If I’d had my timeline in order, the next post would have been about Shiryou Sensen: War of the Dead, followed by Zelda II: The Adventure of Link and Dragon Quest II. But I’ve already written about those! So now, we move on Flying Dragon: The Secret Scroll by Culture Brain, who would go on to release The Magic of Scheherezade in September 1987. But Flying Dragon: The Secret scroll was originally released as Hiryou no Ken: Ougi no Sho in Japan on February 14, 1987 for the Famicom, before being localized for US release on the rebranded NES in August 1989 (this is the version I played). It’s actually the second game in the Hiryou no Ken series, coming after Hokuha Syourin Hiryou no Ken (AKA Shanghai Kid) in arcades in 1985.

Flying Dragon is a fighting game, which should put it out of scope for this series. But I decided to include it for two reasons. First, it incorporates some action-adventure/role-playing elements which brings it closer to the remit of this series, and second, I’m completely unfamiliar with the fighting game genre before the smash success of Street Fighter II brought it into the mainstream in 1991. What were fighting games like before Street Fighter II created a new standard? I decided to find out.

Scratching That Itch: DYO

This is the two hundred forty-first entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. This particular entry is also part of the Keeping Score series about games and their soundtracks. Lastly, as always, you may click on images to view larger versions.

Our two hundred forty-first random selection from the itch.io Bundle for Racial Justice and Equality is manipulating space to escape a labyrinth. It’s DYO, by Josia Roncancio (with a team of three others), and its tagline in the bundle reads:

Two Minotaurs trapped in a maze.

It’s always mazes with these minotaurs, isn’t it?

Year Six Of Scratching That Itch

The Scratching That Itch series is where I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Today marks six years since I started the Scratching That Itch series. So how are we doing with racial justice? Badly. Last year I said things would get worse before they got better, and I was right. In America our government is now openly fascist, sending masked agents into our streets to murder people. The Supreme Court just gutted the Voting Rights Act, and at least one state is already redrawing voting districts in order to disenfranchise Black voters in the upcoming Congressional midterm elections. The president started a war with Iran because people found out that he’s a pedophile — and part of an organized network of pedophiles who hold powerful positions around the world. Meanwhile, the war in Ukraine is still ongoing, alongside Israel’s genocide in Gaza. Which, incidentally, is still being supported by the United States, Canada, the UK, Germany, India, and many others.

Now is the time to resist. Vote, protest, organize. But also let yourself feel joy. When facing fascism, which is based on hate and oppression, feeling joy can be an act of rebellion. Don’t ignore the injustices we’re facing, but don’t let them take away your joy, either. If you need some help finding joy right now, perhaps my favorite selections from year six of Scratching That Itch — picked from the 23 games or game-related things I covered this year — will help. Incidentally, that brings our total number of selections to 240, more than 13% of the entire bundle! Read about my favorite picks below.

Console History: Deep Dungeon: Madou Senki (Deep Dungeon: The Heretic War)

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

The Great Console History Reorganization continues, as I go back to fill in games I missed the first time around. Last time that was Ganbare Goemon!Karakuri Douchuu, the first console entry in the Ganbare Goemon series. If I’d had my timeline in order, after that would have been Metroid, and then our current entry: HummingBirdSoft’s Deep Dungeon: Madou Senki, a dungeon crawler role-playing game released on December 19, 1986 in Japan for the Famicom Disk System (for details on the Famicom Disk System, see my post about The Mysterious Murasame Castle), and ported to the MSX home computer in 1988. It went on to spawn three sequels, all Japan-only, which I hope to cover in this series.

Scratching That Itch: We Are Ciphers

This is the two hundred fortieth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred fortieth random selection from the itch.io Bundle for Racial Justice and Equality has just mailed us a coded message. It’s We Are Ciphers, by JOlympia, and its tagline in the bundle reads:

Desire, codes, and micro-missions- Oh my!

I can only assume JOlympia is referring to The Ultimate Code of Seduction.

Scratching That Itch: Dancing With Demons

This is the two hundred thirty-ninth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred thirty-ninth random selection from the itch.io Bundle for Racial Justice and Equality wants to talk about music and games, among other things. It’s Dancing With Demons, by Nat Quayle Nelson, and its tagline in the bundle reads:

Essays at the intersection of Dance, Music, and Video Games

This is one of those “game-related things” entries.

Scratching That Itch: I’m Bored, Let’s Explore (Mall)

This is the two hundred thirty-eighth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred thirty-eighth random selection from the itch.io Bundle for Racial Justice and Equality is asking us to explore a bit of our past. It’s I’m Bored, Let’s Explore (Mall), by thatguynm, and its tagline in the bundle reads:

A short game about hanging out and wandering a mall

On the game’s itch.io page, there’s another tagline: “A game about revisiting the past with a friend”. Both descriptions are true.

Scratching That Itch: Zone Of Lacryma

This is the two hundred thirty-seventh entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred thirty-seventh random selection from the itch.io Bundle for Racial Justice and Equality is fighting back against fascism… in space! It’s Zone of Lacryma, by oop.hok, and its tagline in the bundle reads:

A story driven vertical shmup.

They’re not kidding about the “story driven” part.

Backlog Roulette: AntharioN

This is Backlog Roulette, a series in which I randomly pick an unplayed game from my backlog and play it. As always, you may click on images to view larger versions.

When presented with the disturbingly organized spreadsheet of games that I own, the digital dice selected Antharion (bizarrely stylized “AntharioN”, but I won’t keep that up), by Orphic Software. A quick search through old emails revealed that I actually backed it on Kickstarter back in 2012 — a time when this brand of isometric, turn-based role-playing game was rare — but the campaign failed to reach its funding goal. Orphic Software immediately launched a new Kickstarter campaign to fund development, but I didn’t pledge to that one. I did, however, purchase the finished game in 2017. That’s a couple of years after its 2015 release, so I’m guessing I saw it on sale. Since then, I’ve eyed it in my spreadsheet on several occasions, but always ended up picking something else to play. Now that the dice have selected it, I decided to finally give it a go.

Scratching That Itch: Dreaming The Devil

This is the two hundred thirty-sixth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our two hundred thirty-sixth random selection from the itch.io Bundle for Racial Justice and Equality has accused us of terrible things. It’s Dreaming the Devil, by dymphna, and its tagline in the bundle reads:

Someone must be to blame.

I will leave a friendly reminder here that randomness not only exists, but is an intrinsic aspect of the physics that govern our universe. Sometimes, no one is to blame. Dreaming the Devil offers an unfriendly reminder that no one wants to believe that.

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