Game-related ramblings.

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Death Before Dishonor, Part 8: The Void Gazes Also Into You

This is Death Before Dishonor, a series in which I attempt to play through Dishonored with a self-imposed, semi-permadeath rule designed to make me improvise my way out of trouble, rather than re-loading an earlier save. For some background, read the introduction to the series first, and definitely read Part 1, Part 2, Part 3, Part 4, Part 5, Part 6 and Part 7 so you know what’s going on. Also be advised that, unlike most posts on this blog, this series will contain spoilers. For spoiler-free thoughts on Dishonored, read my original posts about the game. Lastly, as always, you may click on images to view larger versions.

My second adventure as Corvo Attano, protagonist of Dishonored, is coming to a close. Despite forcing myself not to reload saved games when things go wrong (most of the time, anyway), I’ve managed to get all this way while keeping my overall chaos rating low, and it looks like I’m on track for the low chaos finish. Can I pull it off? Read on for massive spoilers.

Scratching That Itch: Construct 2/3 Pseudo 3D (With Playable Example)

This is the fifty-first entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our next random selection from the itch.io Bundle for Racial Justice and Equality is Construct 2/3 Pseudo 3D (with playable example) by Talbone. Its tagline in the bundle reads:

A pseudo 3D system made in construct 2 and 3 with no plugins

As you may have surmised from this tagline, this is not actually a game but rather a set of code that others can use when creating their own games. I am not a game designer nor a programmer, so I’m not qualified to comment on the code itself. But fortunately, as the parenthetical portion of the title informs us, there is also a playable example. And if there is one thing I am qualified for, it is playing examples.

Death Before Dishonor, Part 7: You Can’t Go Home Again

This is Death Before Dishonor, a series in which I attempt to play through Dishonored with a self-imposed, semi-permadeath rule designed to make me improvise my way out of trouble, rather than re-loading an earlier save. For some background, read the introduction to the series first, and definitely read Part 1, Part 2, Part 3, Part 4, Part 5 and Part 6 so you know what’s going on. Also be advised that, unlike most posts on this blog, this series will contain spoilers. For spoiler-free thoughts on Dishonored, read my original posts about the game. Lastly, as always, you may click on images to view larger versions.

My attempt to overthrow the government of Dunwall in Dishonored has suffered its first major setback, in the form of SPOILERS. Yet, despite the fact that I got a bit murderous in response — and that I’m not allowing myself to reload saved games when things go wrong — I have somehow managed to keep my overall chaos rating low. To see if I can make that last, you may read on for massive spoilers.

Scratching That Itch: Best Garden

This is the fiftieth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

It’s time for another random selection from the itch.io Bundle for Racial Justice and Equality. The random number generators have picked Best Garden, by Luke Parker. Its tagline in the bundle reads:

Can you make the Best Garden?!?

Oh, it is on. I will make the greatest garden you have ever seen.

Scratching That Itch: Ships That Pass

This is the forty-ninth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our next random selection from the itch.io Bundle for Racial Justice and Equality is Ships That Pass, by Ash Can Games (And So Can You!). Its tagline in the bundle reads:

A Game About Spaceships With Crushes On Each Other

That’s right: it’s time for some spaceship love.

Death Before Dishonor, Part 6: After Me, The Flood

This is Death Before Dishonor, a series in which I attempt to play through Dishonored with a self-imposed, semi-permadeath rule designed to make me improvise my way out of trouble, rather than re-loading an earlier save. For some background, read the introduction to the series first, and definitely read Part 1, Part 2, Part 3, Part 4 and Part 5 so you know what’s going on. Also be advised that, unlike most posts on this blog, this series will contain spoilers. For spoiler-free thoughts on Dishonored, read my original posts about the game. Lastly, as always, you may click on images to view larger versions.

With five missions completed, my Dishonored playthrough is still going much better than I expected. Even when my stealth fails, I’ve been able to get myself out of sticky situations without wanton violence, and my overall chaos rating is still low. In fact, I’ve just struck a decisive blow, and our scrappy revolution is on the verge of success. I guess anything is possible if you believe in yourself and follow your dreams.

Er, about that. Read on for massive spoilers.

Scratching That Itch: The Novelist

This is the forty-eighth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

It’s time for another random selection from the itch.io Bundle for Racial Justice and Equality. It’s The Novelist, by Orthogonal Games. Its tagline in the bundle reads:

A game about life, family, and the choices we make.

Reader, I’ve heard of this one! I read a piece on it years ago over on Rock Paper Shotgun, and vaguely remember that the writer found it affecting despite having some issues with it. Players must guide the titular novelist as he balances his career and his family and must make some hard choices. Very well, I will make some hard choices. For you, my readers.

Surprise! It’s Celeste Classic 2: Lani’s Trek

If you’ve been paying attention, you will know that I absolutely loved Celeste. That game began life as a much smaller, free retro-styled game made in just four days for the PICO-8 Fantasy Console which is now known as Celeste Classic (and is playable from within Celeste itself). This week, to celebrate the third anniversary of the full Celeste, developers Maddy Thorson, Noel Berry and Lena Raine released a sequel to the original classic version, this time made in just three days for the PICO-8. It’s Celeste Classic 2: Lani’s Trek, it’s free, and of course I played it.

Death Before Dishonor, Part 5: Thus Always To Tyrants

This is Death Before Dishonor, a series in which I attempt to play through Dishonored with a self-imposed, semi-permadeath rule designed to make me improvise my way out of trouble, rather than re-loading an earlier save. For some background, read the introduction to the series first, and definitely read Part 1, Part 2, Part 3 and Part 4 so you know what’s going on. Also be advised that, unlike most posts on this blog, this series will contain spoilers. For spoiler-free thoughts on Dishonored, read my original posts about the game. Lastly, as always, you may click on images to view larger versions.

My attempt to play through Dishonored without reloading saved games, so I’m forced to improvise when things go wrong, has gone surprisingly well so far. I completed the last two missions without dying, and with only a few dead bodies in my wake, with my overall chaos rating still low. In fact, it’s fair to say that protagonist Corvo Attano’s entire rebellion has been astonishingly successful, destabilizing the tyrannical Lord Regent’s government in (I think?) just a few days. Well, there’s no reason to slow down now. It’s time to strike a decisive blow. Read on for massive spoilers.

Scratching That Itch: The Rise And Fall Of Cataclysmo

This is the forty-seventh entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

It’s time for another random slection from the itch.io Bundle for Racial Justice and Equality. It’s The Rise and Fall of Cataclysmo, by David Brett (aka codecloak) and Cat Parra. Its tagline in the bundle reads:

A short comic about frustration and climate change

That’s right, this entry is not actually a game, but a comic. And a short one at that.

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