Game-related ramblings.

Author: waltorious Page 2 of 34

Keeping Score: Alwa’s Awakening

This is Keeping Score, a series about games and their soundtracks. As always, you may click on images to view larger versions.

I bought Alwa’s Awakening after reading a recommendation over at Rock, Paper, Shotgun, but I never got around to playing it. Now it already has a sequel, Alwa’s Legacy, so I decided it was time to take a look at the first game.

Alwa’s Awakening is an unashamedly retro-styled metroidvania platformer that doesn’t really have any particular standout feature. Players will guide protagonist Zoe (Alwa is actually the name of the land in which the game is set, not the name of the protagonist) as she explores an interconnected world, finds new magical powers that let her access previously inaccessible areas, and eventually challenges the nefarious Protectors and their overlord, the evil Vicar. All of this is familiar from countless other games. These days, indie platformers usually have some kind of hook, like an imaginative core mechanic or a particularly striking art style. Alwa’s Awakening does not; instead it it simply very good at traditional platforming, proving that sometimes great execution is all that’s needed to make a great game.

Scratching That Itch: Annwn: The Otherworld

This is the fifty-second entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our next random selection from the itch.io Bundle for Racial Justice and Equality is Annwn: The Otherworld, by Quantum Soup Studios. Its tagline in the bundle reads:

Dark first-person stealth strategy game across a surreal archipelago.

I’m listening, Quantum Soup Studios. Go on.

The Complete Death Before Dishonor

Death Before Dishonor, my diary series in which I played through Dishonored with a self-imposed rule that I would not reload a saved game when something went wrong, thus forcing me to improvise my way out of trouble, is now finished. Well, mostly. I’m planning an epilogue, but that will take some time to appear, so I decided to collect the rest of the series here for those who want to read through it. I’ll add the epilogue in here when it’s done [EDIT: the epilogue is done, and it’s been added here!]. I’m happy with how the series turned out, but be warned that, unlike most posts on this blog, these are full of massive spoilers. If you are OK with that, then read on at the links below.

Introduction
Part 1: Separation of Church and State
Part 2: Smash the Patriarchy
Part 3: Public Works
Part 4: Eat the Rich
Part 5: Thus Always To Tyrants
Part 6: After Me, the Flood
Part 7: You Can’t Go Home Again
Part 8: The Void Gazes Also Into You
Epilogue: Dishonorable Discharge

Enjoy! If you haven’t played Dishonored, it’s great, and I highly recommend picking it up. It’s now sold as a Definitive Edition including all the DLC, from a variety of digital storefronts.

Death Before Dishonor, Part 8: The Void Gazes Also Into You

This is Death Before Dishonor, a series in which I attempt to play through Dishonored with a self-imposed, semi-permadeath rule designed to make me improvise my way out of trouble, rather than re-loading an earlier save. For some background, read the introduction to the series first, and definitely read Part 1, Part 2, Part 3, Part 4, Part 5, Part 6 and Part 7 so you know what’s going on. Also be advised that, unlike most posts on this blog, this series will contain spoilers. For spoiler-free thoughts on Dishonored, read my original posts about the game. Lastly, as always, you may click on images to view larger versions.

My second adventure as Corvo Attano, protagonist of Dishonored, is coming to a close. Despite forcing myself not to reload saved games when things go wrong (most of the time, anyway), I’ve managed to get all this way while keeping my overall chaos rating low, and it looks like I’m on track for the low chaos finish. Can I pull it off? Read on for massive spoilers.

Scratching That Itch: Construct 2/3 Pseudo 3D (With Playable Example)

This is the fifty-first entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our next random selection from the itch.io Bundle for Racial Justice and Equality is Construct 2/3 Pseudo 3D (with playable example) by Talbone. Its tagline in the bundle reads:

A pseudo 3D system made in construct 2 and 3 with no plugins

As you may have surmised from this tagline, this is not actually a game but rather a set of code that others can use when creating their own games. I am not a game designer nor a programmer, so I’m not qualified to comment on the code itself. But fortunately, as the parenthetical portion of the title informs us, there is also a playable example. And if there is one thing I am qualified for, it is playing examples.

Death Before Dishonor, Part 7: You Can’t Go Home Again

This is Death Before Dishonor, a series in which I attempt to play through Dishonored with a self-imposed, semi-permadeath rule designed to make me improvise my way out of trouble, rather than re-loading an earlier save. For some background, read the introduction to the series first, and definitely read Part 1, Part 2, Part 3, Part 4, Part 5 and Part 6 so you know what’s going on. Also be advised that, unlike most posts on this blog, this series will contain spoilers. For spoiler-free thoughts on Dishonored, read my original posts about the game. Lastly, as always, you may click on images to view larger versions.

My attempt to overthrow the government of Dunwall in Dishonored has suffered its first major setback, in the form of SPOILERS. Yet, despite the fact that I got a bit murderous in response — and that I’m not allowing myself to reload saved games when things go wrong — I have somehow managed to keep my overall chaos rating low. To see if I can make that last, you may read on for massive spoilers.

Scratching That Itch: Best Garden

This is the fiftieth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

It’s time for another random selection from the itch.io Bundle for Racial Justice and Equality. The random number generators have picked Best Garden, by Luke Parker. Its tagline in the bundle reads:

Can you make the Best Garden?!?

Oh, it is on. I will make the greatest garden you have ever seen.

Scratching That Itch: Ships That Pass

This is the forty-ninth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our next random selection from the itch.io Bundle for Racial Justice and Equality is Ships That Pass, by Ash Can Games (And So Can You!). Its tagline in the bundle reads:

A Game About Spaceships With Crushes On Each Other

That’s right: it’s time for some spaceship love.

Death Before Dishonor, Part 6: After Me, The Flood

This is Death Before Dishonor, a series in which I attempt to play through Dishonored with a self-imposed, semi-permadeath rule designed to make me improvise my way out of trouble, rather than re-loading an earlier save. For some background, read the introduction to the series first, and definitely read Part 1, Part 2, Part 3, Part 4 and Part 5 so you know what’s going on. Also be advised that, unlike most posts on this blog, this series will contain spoilers. For spoiler-free thoughts on Dishonored, read my original posts about the game. Lastly, as always, you may click on images to view larger versions.

With five missions completed, my Dishonored playthrough is still going much better than I expected. Even when my stealth fails, I’ve been able to get myself out of sticky situations without wanton violence, and my overall chaos rating is still low. In fact, I’ve just struck a decisive blow, and our scrappy revolution is on the verge of success. I guess anything is possible if you believe in yourself and follow your dreams.

Er, about that. Read on for massive spoilers.

Scratching That Itch: The Novelist

This is the forty-eighth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

It’s time for another random selection from the itch.io Bundle for Racial Justice and Equality. It’s The Novelist, by Orthogonal Games. Its tagline in the bundle reads:

A game about life, family, and the choices we make.

Reader, I’ve heard of this one! I read a piece on it years ago over on Rock Paper Shotgun, and vaguely remember that the writer found it affecting despite having some issues with it. Players must guide the titular novelist as he balances his career and his family and must make some hard choices. Very well, I will make some hard choices. For you, my readers.

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