Game-related ramblings.

Author: Waltorious Page 13 of 27

Scratching That Itch: Cell Tune

This is the one hundred sixtieth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our one hundred sixtieth random selection from the itch.io Bundle for Racial Justice and Equality is replicating itself while consuming all other organisms in its path. It’s Cell Tune, by Niklas Rievald, and its tagline in the bundle reads:

A life simulation game where you design creatures on a microscopic level an…

That’s right, it’s time to create some life!

Scratching That Itch: RPG Town Tileset

This is the one hundred fifty-ninth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our one hundred fifty-ninth random selection from the itch.io Bundle for Racial Justice and Equality is rearranging itself into a bunch of different buildings. It’s RPG Town Tileset, by Ultimate_End, and its tagline in the bundle reads:

32×32 Tileset for RPG

Succinct and to the point.

Console History: Zillion

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

My detour back to 1987 continues. I’ve completely failed to be chronological in this series, because I keep expanding the scope and adding more games to my list, but the nominal timeline should be in late 1988, following on from Sega’s SpellCaster. But then I decided to go back and play a few of the early metroidvania games that I’d missed, starting with The Goonies II, then Rygar, and now Zillion, developed by Sega for their Master System console. I’d never heard of Zillion before, but my research turned up someone describing it as “Sega’s answer to Metroid“. Given that Phantasy Star could be described as “Sega’s answer to Dragon Quest“, and I was hugely impressed with Phantasy Star when I played it for this series, I found myself quite excited to play Zillion.

Scratching That Itch: Tessa’s Ark: Chapter 1

This is the one hundred fifty-eighth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our one hundred fifty-eighth random selection from the itch.io Bundle for Racial Justice and Equality has sent a faint pulse through our circuit. It’s Tessa’s Ark: Chapter 1 by Neutron Dust, and its tagline in the bundle reads:

A Sci-Fi Puzzle/RPG game set in a future where human only exist in a mainfr…

Look out, Bezier. Here’s another game about humans living inside computers.

Console History: Rygar

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

For those just tuning in, I’m taking a detour from the nominal timeline of this series. I say “nominal” because I’ve completely failed to be chronological so far. While I started out focused on early console role-playing games, this quickly expanded to include action role-playing hybrids, and now early Metroidvania games (including Metroid and Castlevania II: Simon’s Quest themselves). Having learned about some more early titles that experimented with this nonlinear open world platformer style, I’ve gone back to play a few. That means that of the 24 games I’ve covered so far, Rygar is actually the 9th in order of Japanese release date. It arrived in April 1987, almost exactly one month after The Goonies II, which I wrote about last time. It only took three months to get a US release, however, meaning it actually made it to the States about four months ahead of The Goonies II.

Scratching That Itch: Barrel Roll

This is the one hundred fifty-seventh entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our one hundred fifty-seventh random selection from the itch.io Bundle for Racial Justice and Equality in spinning uncontrollably. It’s Barrel Roll, by mattlawr, and its tagline in the bundle reads:

Fly back home with damaged wings

That’s… surprisingly poetic.

Scratching That Itch: Nigel

This is the one hundred fifty-sixth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our one hundred fifty-sixth random selection from the itch.io Bundle for Racial Justice and Equality is in love with a painted rock. It’s Nigel, by Nolski, and its tagline in the bundle reads:

Single player, bird game, puzzle experience

I will experience this puzzle.

Console History: The Goonies II

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

It was inevitable. Last time, I broke from my timeline to play Dragon Slayer IV: Drasle Family (AKA Legacy of the Wizard), a game I’d originally skipped over because I’d deemed the Dragon Slayer series to be too early, and too focused on home computer systems instead of consoles. When this blog series expanded in scope, I decided I should probably go back and play a few of the Dragon Slayer games. But with Dragon Slayer IV I didn’t just find a great melding of role-playing and platforming action, I found one of the games that helped define the Metroidvania genre, and a very impressive one at that. From there, I started reading about some other early games that built the foundations for Metroidvanias, and since I’d already covered Metroid and Castlevania II: Simon’s Quest, I figured I might as well go back and play these other early games too. I promise I’ll get back to my timeline eventually.

First up is The Goonies II, by Konami, which was actually quite early. Released in March 1987 (coming to the US that November), it slots after Esper Dream (also by Konami) in my timeline, and the only platformers I’ve covered that predate it are Metroid and Zelda II: The Adventure of Link. That means it got in on defining nonlinear, exploratory platforming before Castlevania II: Simon’s Quest would add the “vania” to the Metroidvania genre. But that was also by Konami, so I guess they were just building on their own work. Perhaps the most interesting thing about The Goonies II, however, is that it combines platforming with first-person adventure sequences, much like Sega’s Spellcaster would do a year and a half later.

Scratching That Itch: Night In The Storm

This is the one hundred fifty-fifth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our one hundred fifty-fifth random selection from the itch.io Bundle for Racial Justice and Equality is trying its best to keep a beacon lit in the dark. It’s Night In the Storm, by Pablo Dapena, and its tagline in the bundle reads:

Repair an old lighthouse during a storm to keep ships away from the rocks!!

Sounds urgent.

Scratching That Itch: The Bloody-Handed Name Of Bronze

This is the one hundred fifty-fourth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our one hundred fifty-fourth random selection from the itch.io Bundle for Racial Justice and Equality is busy conversing with a river. It’s The Bloody-Handed Name of Bronze, by Joshua A.C. Newman, and its tagline in the bundle reads:

The TTRPG of Bronze Age SWORD & SORCERY driven by PASSION!

Passion, and talking to rivers.

Page 13 of 27

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