This is the one hundred thirteenth entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the itch.io Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.
Shaders and scene to make transitions between two scenes in Godot
No more smash cuts, people. It’s time to get fancy with scene transitions!
As the tagline (and indeed, title) suggests, Transitions – Godot Asset is not a game, but rather a set of assets for others to use when making their games. Specifically, when making their games using Godot, a cross-platform, free and open source game engine. Even more specifically, it’s a set of shaders to allow for transitions between scenes, for example by fading out one scene and fading into the next, or using a screen wipe, or a pixelation effect. There are twelve such transitions included, with several demonstrated in animated gif form on the itch page. The examples are for 2D games, but I’m not sure if the scene transitions are limited to 2D games or if they could also be used in 3D games.
Look, there’s not much else to say about this one. It’s a very specific thing with a very specific audience. I am not making a game in Godot, nor do I have Godot installed, so I can’t even open the files included in the download. But the example scene transitions look nice, and the pack is quite economical with a minimum price of $1.50 for those who missed it in the bundle. It could also be educational, as a demonstration of how to code similar effects. If you are making a game in Godot, or considering doing so, it’s worth taking a look at this as a way to spice up your transitions.
That’s 113 down, and only 1628 to go!