As always, you can click on screenshots for larger versions.
It’s high time I wrote about Solium Infernum. Like many players, I purchased it back in 2010 after reading the epic (and epically entertaining) Gameboys From Hell report of a single Solium Infernum game over at Rock, Paper, Shotgun. I started playing shortly thereafter and I never really stopped, not until recently. Solium Infernum is a turn-based play-by-email strategy game that casts the players as archfiends vying for control of Hell, taking heavy inspiration from Milton’s Paradise Lost in its aesthetic. It has simple graphics, no animation whatsoever, runs at a fixed, low-ish resolution, has an unintuitive user interface, and is absolutely fantastic.