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Playing The Magic of Scheherazade made me want to return to one of its primary inspirations: The Legend of Zelda. A hugely influential classic, The Legend of Zelda was omnipresent in my childhood. First released in 1986 in Japan as a launch title for the Famicom Disk System, a version without the additional Disk System features released in North America in 1987, not long after the Nintendo Entertainment System (NES) itself (a rebranded Famicom) appeared on the market. Its iconic golden cartridge was everywhere, enough so that I never actually owned one myself; I would visit friends’ houses to play, or they would bring their cartridges to my house and we’d play on my NES. At school, we all exchanged stories of secrets we’d discovered in the game. I’d already seen and played much of The Legend of Zelda by the time I got my own copy, a re-release with a standard grey cartridge, and tried playing it more methodically. But by that point the collective interest had moved on to newer games, and while I got pretty far, I never finished the game. I’ve always meant to return at some point, and this seemed like the right time.