Game-related ramblings.

Tag: Techland

History Lessons: Call Of Juarez: Bound In Blood

If you haven’t yet, you should read my History Lessons post about the original Call of Juarez first. Other History Lessons posts (including my Introduction) can be found here. Lastly, and as always, you may click on images to view larger versions.

Back when I wrote my History Lessons post about the original Call of Juarez, it was already a bit of a stretch; the game was only seven years old at the time. But that game was fascinating in how it straddled different eras of first-person shooter design, so I found myself interested in its historical context as much as anything else.

I did not originally intend for my post about the prequel, Call of Juarez: Bound in Blood, to be another History Lessons post, even though I took so long to get around to it that the prequel, itself, is now seven years old. As I played it, however, I realized it’s a perfect illustration of all the design tenets that have become commonplace in first-person shooters since the original game, making it an excellent counterpoint. In short, I was once again interested in its historical context, so here we are.

Before I continue, I should restate that this piece will be making numerous comparisons to the original Call of Juarez, so you really should read my History Lessons post on that game first.

Finished? Read on.

History Lessons: Call Of Juarez

New readers may wish to read my History Lessons Introduction first. Previous History Lessons posts can be found here. Also remember that you can click on images to see larger versions.

How old must a game be before it qualifies for History Lesson treatment? I’m tempted to say that it’s my blog and I can do whatever I want, but I actually do think I’m justified in this case. While Call of Juarez is only seven years old, playing it felt like revisiting an earlier generation of design, one that corresponds to a gap in my own gaming experience.

I wish I could say that the positive response to Call of Juarez: Gunslinger, the latest entry in the series, motivated me to buy the original. But that’s not the case; I bought it because Kieron Gillen told me to. I further wish I could say that the positive response to Call of Juarez: Gunslinger was what motivated me to finally get around to playing the original game, but that’s not true either. I had just finished the melancholy and thought-provoking Anodyne, and decided I needed something a little lighter and more action-packed to play next. After realizing that my backlog contained a distressing number of huge role-playing games and puzzle-focused indie offerings, I spied Call of Juarez on my shelf and decided that a Western romp would fit the bill perfectly.

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