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About eight months ago, I wrote about Tales of Illyria: Fallen Knight, a mobile role-playing game that hit upon a surprisingly effective combination of classic fantasy tactical combat and the travel simulation mechanics from The Oregon Trail. It’s a game where stocking up on food and water and training in foraging and hunting skills is just as important as equipping the party with the best weapons and armor, and most of the time is spent traveling along various roads, dealing with random events as they occur. This is not something I expected to work, but it does. Really well. Enough so that I was excited to try the next game in the trilogy, Tales of Illyria: Beyond the Iron Wall. The road was calling me once again.