Game-related ramblings.

Tag: Skyrim

Skyrim Storytelling

I’ve finally started playing Skyrim, but I wasn’t sure what to write about it. It’s not exactly an obscure game, and there have already been a slew of great reviews for it, so there’s not much point in adding my own at this stage (plus I’ve only just started playing). So far the game has been pretty much what I expected, and I’ll be playing it for a while, so there will be less time to squeeze in other interesting games to post about.

I considered writing about tweaking (and I still might), since I’ve been doing a lot of it and I think it’s an interesting aspect to certain games. But going into Skyrim right after To the Moon means my mind is still on narrative structures, and I’ve been noticing certain things in Skyrim’s approach to narrative that I wanted to write about first.

The Finishing Line

I’m currently playing X-COM: UFO Defense — a game I have never played before — and I wrote up a History Lessons post about it before realizing that I probably shouldn’t post it due to a conflict of interest. Sorry! I will have to come up with other posts (like this one) while I’m playing it.

Playing X-COM has further delayed my playthrough of Skyrim, but this had an unforseen advantage: last week, Bethesda released the full modding tools for Skyrim along with a high-res texture pack for the PC version, and both are free to all who purchased the game. This means that when I do play Skyrim, I will not only get some shinier graphics, but can also make use of a variety of community mods that will surely crop up now that the tools are available. And that doesn’t even take into account the various patches that Bethesda put out shortly after the game’s release. The news got me thinking about what it means for a game to be “finished”.

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