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Except, I didn’t really. More on that later.

OPUS: The Day We Found Earth generated a lot of word of mouth, primarily because it’s a different prospect than most games avialable for iOS and Android (it’s since been ported to PC as well): a story-focused experience. While most mobile games fall into similar molds — puzzle games, word games, limited actions on timers with microtransactions, etc. — few emphasize a linear story. Conventional wisdom says that such a game could never succeed in the mobile marketplace, where the only way to make money is to ensure players keep playing as long as possible and keep wanting to pay for convenience or vanity. A game that players will purchase once, play through, and then never touch again could never make enough money to break even, especially since the price points for mobile games are so low (typically less than $5, often as low as $1 or $2). OPUS: The Day We Found Earth seems to disprove these ideas, and for that it deserves praise, even if the actual story it offers didn’t really grab me.