Game-related ramblings.

Tag: Roguelike Updates

Roguelike Updates: Who Needs Leveling, Anyway?

It’s time for another roundup of updates to the various roguelikes I’ve covered on this blog. The big news is that Brogue has reached v1.7, with some major changes.

With the exception of its scrolls of enchantment — which allowed players to customize their characters not by some up-front character generation choices but by which pieces of equipment they chose to enchant — Brogue was quite similar to the original Rogue on first release. But the scrolls of enchantment were a great idea, and the strict rationing of these scrolls created strategic dilemmas not found in other roguelikes. By the time I wrote about it, other features of Brogue had already started to follow suit. The player character’s strength (and therefore, ability to use heavier weapons and armor) was no longer tied to experience level, instead being granted by potions of strength which were rationed just like scrolls of enchantment. This meant that it was no longer necessary to fight lots of enemies before getting to use better equipment, and stealthy tactics were more viable.

Still, fighting monsters for experience points to gain levels remained at the core of Brogue, and gaining levels was the only way to gain more health. Until now. With v1.7, leveling has been completely removed from the game.

Roguelike Updates: Dunegons of Dredmor Expands, Brogue and Dungeon Crawl Update

I should have realized this would become a series, given the various roguelikes I’ve covered and their propensity to update. New readers may wish to read my introduction to roguelikes or peruse my Roguelike Highlights. Everyone else can read on for the updates!

The big news is a new, free expansion pack for Dungeons of Dredmor (read my highlight here), released not long ago. What’s it called, you ask? Well you see, You Have To Name the Expansion Pack. Although when I tried it out, I was dismayed to discover that naming the expansion pack is not actually required. But it is possible. I named mine “Dredmore” because I am not as clever as I think I am. Pleasingly, it seems I can rename it as many times as I want, so I can change it once I think of something better.

Roguelike Updates: New Versions of DoomRL, Dungeon Crawl and Brogue

Several of the games I’ve covered in my Roguelike Highlights series have recently received some major updates. First up is DoomRL v0.9.9.6 (read my highlight of DoomRL here). DoomRL is, of course, a roguelike based on Doom, and the new version is the first to include a graphical tileset (although the original ASCII graphics can still be used). The graphics, incidentally, are made by Derek Yu, the same man responsible for Spelunky. There are several gameplay and balance changes as well; the full changelog is here, and you can see some shiny new screenshots here.

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