Game-related ramblings.


Roguelike Updates: Axe And You Shall Receive

Readers who are unfamiliar with roguelikes may wish to read my introduction to the genre, or peruse the various Roguelike Highlights posts. Also remember that you can click on images for bigger versions.

Just because I spent four months playing nothing but indie platformers doesn’t mean that the various roguelikes I’ve covered on the blog have stopped updating. It’s time to catch up with the latest developments! The biggest news for me was the release of Dungeon Crawl Stone Soup v0.12 (it’s now at v0.12.2 with a few more bugfixes). While the nickname for this release, “High Vaultage”, refers to the redesign of the Vaults dungeon branch, I was actually more interested in another change: axes now hit up to seven targets around the wielder with each attack. This presented an excellent incentive to return to a race/class combination that I’d dabbled with before: the deep dwarf berserker.

Roguelike Highlights: POWDER

If you haven’t already, you may wish to read my Introduction to Roguelikes. Previous Roguelike Highlights can be found here.

I’ve been meaning to check out POWDER for some time, having heard good things from many sources, including comments on this blog. Originally released by Jeff Lait for the Gameboy Advance and Nintendo DS, POWDER has since been ported to Windows, Linux, Max OSX, Wii, Playstation Portable (although that’s an old version), iPhone and even GP2X. With the most recent version (release 117) arriving in December 2011, it seems that POWDER is still very much alive. Which is good, because in my time with it I’ve been quite impressed. Given its origins on handheld devices, I was expecting something fairly basic, but POWDER is actually a very deep and nuanced game that draws on some of the best elements of other roguelikes to create its own unique feel.

It certainly made me feel silly for being prejudiced against handheld games.

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