Other History Lessons posts can be found here. If you’re looking specifically for console games, those are here. This particular entry is also part of the Keeping Score series about games and their soundtracks. As always, you may click on images to view larger versions.

I’ve been looking forward to this one. The original Phantasy Star was the subject of my fourth ever post in this Console History series, before I expanded the scope and went back to add in a lot of games that released before it. But it remains one of my favorite discoveries. Sega’s first foray into the nascent console role-playing game genre, Phantasy Star is both a technical showcase for their Master System and a forward-thinking design that introduced many elements that would become genre standards. Its sequel, Phantasy Star II — which I vaguely remembered seeing once as a kid, at a friend’s house — is regarded as one of the most influential Japanese role-playing games ever made. And like its predecessor, it was a technical showcase, this time for the Sega Mega Drive (AKA Genesis), the first truly 16-bit console (NEC’s PC Engine/Turbografx-16 had 16-bit graphics, but an 8-bit CPU). In fact, Phantasy Star II was the sixth game ever released for the system in Japan, appearing on March 21, 1989, only about five months after the Mega Drive itself (and a mere four days after our last entry, Out Live, released on the PC Engine). It also came to the US about a year later, which means American players actually got it before Final Fantasy!