Game-related ramblings.

Tag: One-handed Games

History Lessons: Master Of Magic

New readers may wish to read my History Lessons Introduction first. Previous History Lesson posts can be found here.

I couldn’t stay away. At first I thought I’d just take a break from games while my wrist healed, but soon I gave in and started looking for games I could play with one hand. Fast-paced action games were out of the question, unless I could play them entirely with the mouse, so I started looking at turn-based options. Roguelikes would work, of course, but I wanted something with a longer playtime. Eventually I settled on Master of Magic, the 1994 fantasy-themed strategy game by Simtex. While Simtex are perhaps more famous for creating the first two Master of Orion games, Master of Magic garnered a loyal community of fans, many of whom are still playing it today.

Most players describe Master of Magic as a fantasy version of Sid Meier’s classic Civilization series, and while Master of Magic certainly has its differences, the description is fairly accurate. Much like Civilization, players in Master of Magic start off with a single city and must expand their empire by managing production of buildings and armies, exploring the world map, founding or conquering new cities, and eventually encountering other empires controlled by computer players. But this all takes place in a fantasy world, where the players are powerful wizards and there are all manner of monstrous creatures to encounter or recruit as they vie for supremacy. And best of all, it can be played entirely with the mouse, and it’s all turn-based so I have as much time as I need to make decisions. Perfect!

Indie Time: Hammerfight

In between penning the epic Saga of Urist Redbeard, I’ve managed to find a little time to continue my indie game stint. Having finished LIMBO and Bastion, the next game on my list was Hammerfight, a game by Konstantin Koshutin and KranX Productions.

I’d actually played a demo of Hammerfight several years ago, back when it was called Hammerfall. I presume the name was changed to avoid any confusion with Bethesda’s Elder Scrolls games, in which there is a province called Hammerfell. Anyway, I was impressed by the core mechanic in Hammerfight which is, as far as I know, completely original. A 2D side-view game, Hammerfight puts the player in control of a flying machine, which is moved around the screen by moving the mouse. Strapped to said machine is some manner of melee weapon: a flail, hammer, sword or similar. By flying the machine around with the mouse, the player must swing the weapon, gather momentum, and then strike enemies with it. It makes more sense in motion, and can be seen much more easily in a gameplay video like this one.

I finally got a copy of the full game as part of the Humble Indie Bundle 3 (sadly no longer available, but you can still buy Hammerfight on Steam) and played through it. Here’s what I think!

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