I first wrote about Master of the Wind some time ago. That was mostly from memory. Master of the Wind was released episodically, and I played through the first five story arcs a few years ago. I played the sixth upon release, but there was a long wait for the seventh and final arc, so when it arrived I decided to start over from the beginning. Now I have finished a fresh, full playthrough of the entire thing, so I can offer my final thoughts on the game.
As I mentioned before, Master of the Wind is a free game made with RPGMaker, a game-making tool designed for the creation of Japanese-style RPGs (JRPGs) in the vein of those from the 8-bit and 16-bit console era. Master of the Wind does not defy many conventions of these games, with its pre-set cast of characters, turn-based battle system and completely linear story. But it sets itself apart through its excellent writing and characterization.