Game-related ramblings.

Tag: Little Killerz

Tales Of Illyria: Destinies Sets Players Free To Travel Its Roads

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Longtime readers may remember that I was a big fan of the mobile game Tales of Illyria: Fallen Knight and its sequel, Tales of Illyria: Beyond The Iron Wall. At long last, I have played the third and most recent title in the series, Tales of Illyria: Destinies. Like its predecessors, it combines a traditional fantasy role-playing game — complete with leveling and skills, equipment, and tactical combat — with the logistics of travel, inspired heavily by The Oregon Trail. As I’ve written before, this combination works way better than I thought it would, and makes for a compelling whole. With Destinies, however, the focus shifts from a story-driven linear adventure to an open world game, where players travel the lengths of Illyria to seek their fortune. Once again, this works surprisingly well.

Hitting The Road Again In Tales Of Illyria: Beyond The Iron Wall

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About eight months ago, I wrote about Tales of Illyria: Fallen Knight, a mobile role-playing game that hit upon a surprisingly effective combination of classic fantasy tactical combat and the travel simulation mechanics from The Oregon Trail. It’s a game where stocking up on food and water and training in foraging and hunting skills is just as important as equipping the party with the best weapons and armor, and most of the time is spent traveling along various roads, dealing with random events as they occur. This is not something I expected to work, but it does. Really well. Enough so that I was excited to try the next game in the trilogy, Tales of Illyria: Beyond the Iron Wall. The road was calling me once again.

Tales Of Illyria: Fallen Knight Is A Mobile Role-Playing Game About Traveling

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While the vast majority of the games I write about here are PC games, I do also play games on my Android phone. I’ve even written about a few here and there. But most I don’t write about, because a lot of mobile games are either simple and light time-wasters, or complex enough that I’d rather just be playing them on my PC. Hoping to find a game that hit the sweet spot for mobile play, I turned to role-playing games, figuring that they are often turn-based and therefore easy to pick up and put down while on the go, but feature substantial narratives and deep enough systems to remain engaging over many play sessions. I scoured the internet for recommendations and came across this list, which put the Tales of Illyria series in the number one spot (it’s a living list, updated on occasion, so if you are reading this from the future, positions may have changed). So I grabbed the first game — originally known simply as Tales of Illyria, but later re-released in updated form as Tales of Illyria: Fallen Knight — and tried it out.

Tales of Illyria combines a sword and sorcery fantasy role-playing game, tactical turn-based battles and all, with The Oregon Trail. Somehow, this actually works. Really well. And yes, your characters can get dysentery.

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