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Longtime readers may remember that I was a big fan of the mobile game Tales of Illyria: Fallen Knight and its sequel, Tales of Illyria: Beyond The Iron Wall. At long last, I have played the third and most recent title in the series, Tales of Illyria: Destinies. Like its predecessors, it combines a traditional fantasy role-playing game — complete with leveling and skills, equipment, and tactical combat — with the logistics of travel, inspired heavily by The Oregon Trail. As I’ve written before, this combination works way better than I thought it would, and makes for a compelling whole. With Destinies, however, the focus shifts from a story-driven linear adventure to an open world game, where players travel the lengths of Illyria to seek their fortune. Once again, this works surprisingly well.