This is the seventy-seventh entry in the Scratching That Itch series, wherein I randomly select and write about one of the 1741 games and game-related things included in the Bundle for Racial Justice and Equality. The Bundle raised $8,149,829.66 split evenly between the NAACP Legal Defense and Education Fund and Community Bail Fund, but don’t worry if you missed it. There are plenty of ways you can help support the vital cause of racial justice; try here for a start. Lastly, as always, you may click on images to view larger versions.

Our next random selection from the Bundle for Racial Justice and Equality is Apollo Visualizer Tool, by Kichex. Its tagline in the bundle reads:

Tool for music visualizations without writing code

The fact that code is not required is good news, since my coding knowledge doesn’t extend much past putting a for loop inside of another for loop. The bad news is that the Apollo Visualizer Tool is a package for Unity 3D, which I do not own, and therefore I cannot try it myself. According to the page, it lets users read the intensity of 6 frequency ranges and have these modify engine objects by changing their size, color, rotation, and other properties. How well does it work? I do not know, although there are several example videos embedded on the page. If you want to build a music visualizer or even create a game in which the visual art responds to the music, this could be a useful tool to have, and Kichex points out that it can serve as a starting point for your own creation, perhaps even by peeking into and modifying its existing code. If that sounds like something you want, and you are already using Unity, it’s worth checking out. If you missed it in the bundle, it’s sold for a minimum price of $12.

Since I can’t try it out and offer any more info, I’ll leave it at that. Which means we have 77 down, and only 1664 to go!