
Readers who are unfamiliar with roguelikes may wish to read my introduction to the genre, and perhaps peruse a few of my previous highlights. Also, as always, you can click on images to view bigger versions.
Longtime readers may remember that I posted about Approaching Infinity over a year ago, when it was just finishing up its Kickstarter campaign. The campaign was a success and the finished product is now available from Shrapnel Games (the Kickstarter campaign funded the majority of development, with the publishing deal with Shrapnel signed later). I intended to write about the game sooner because I was enjoying the various pre-release builds that were available during development, but once I started playing the official release I couldn’t stop. I had to see what the next few sectors would bring, always afraid I was missing something cool that I would want to write about. Now, having reached one of many possible endings, I can take a break to tell you about it.
First things first: Approaching Infinity ditches the traditional fantasy settings of most roguelikes and instead casts the player as a starship captain, exploring new sectors of space, landing on planets, finding equipment and trade goods, and doing business with various alien races, all in a universe that keeps going forever, without limits. And it’s great.
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