Other History Lessons posts can be found here. As always, you may click on images to view larger versions.

I first learned about Tom Proudfoot’s games years ago, probably around 2007 or 2008. At the time I was looking for some free, classic turn-based role-playing games, and found mentions of his work somewhere online. The first game of his I tried was Natuk, which is the more polished sequel to Nahlakh, but I eventually got bored of it. Later, I also tried a game called Helherron, which is not by Tom Proudfoot but draws heavy inspiration from his games. I eventually tired of that as well, although I was very surprised to see, when looking it up now, that its developer has resumed work on it after a decade of inactivity, with a bunch of new updates this year. Perhaps I’ll take a look at it again soon.

But I didn’t know about that when I saw a discussion of Tom Proudfoot’s games on the GOG forums, and decided to take another look at them. This time I wanted to start at the beginning, with his first game, Nahlakh.