New readers may wish to read my History Lessons Introduction first. Also be sure to read part 1, part 2 and part 3 before continuing. Other History Lessons posts can be found here.
At long last, I have finished playing Betrayal at Krondor. I’ve had some time to reflect on the experience, and I’ll offer my thoughts about the game as a whole a little later. First, I should pick up where I left off. When I wrote my last post I was tackling some shorter, more story-focused chapters, but I predicted that the game would open up again afterwards. I was right; Chapter 6 is one of the biggest in the game, and full of interesting things to do and places to go. Unfortunately, it began with an abrupt and jarring plot reveal that seemed unrelated to anything that had happened up to that point. Stranger still, there was little in the way of further explanation until the huge, freely explorable chapter was over. Later, everything is tied together, and in hindsight the overall story is well thought out. But the pacing definitely faltered, and someone who hadn’t read Raymond E. Feist’s Riftwar series could easily have been completely confused by the turn of events.